Skip to content

Releases: Aussieworks/Aussieworks-Server-Script

v.1.7.0

26 Apr 07:17
b89b3a9

Choose a tag to compare

Changes

  • added full support for backend.
  • added settings tips and tipmessages.
  • added list of the players spawned vehicles to the UI.
  • added checks to make sure if a vehicle saved in g_savedata still exists. fixing players not being able to spawn anything if they despawn their vehicles during a reload.
  • fixed chat getting spammed with playtime achievement messages on players playtime getting retrieved from backend.
  • turned commands ?as, ?ui and ?pvp into functions to make managing logic easier.
  • added checks to ?pi, ?tpp, ?tpv, ?tvp, ?warn, ?pc, ?forcepvp etc. to stop script crashes revolving around commands with wrong inputs.
  • changed so ?rules uses a setting for its message.
  • added ?die / ?respawn.

v.1.6.5

20 Mar 11:47
a763538

Choose a tag to compare

Changes

  • Finally added player side of the PVP system. This includes things like getting healed and revived automatically when players PVP is off. Credit to Sedrowow for providing said player side of the PVP system
  • Fixed peer_id in g_savedata being saved as a number and not a string. causing problems with commands like ?pi.
  • Added support for playtime to be saved into a backend database. This backend is still in development, so for the time being please leave settings relating to backend and database set to false.
  • Added a playtime leaderboard (?ptlb). this lists all players in g_savedata and ranks and sorts them by playtime.

v1.6.4

23 Jan 00:48
915a413

Choose a tag to compare

Changes

  • added disabledcommands table in settings. and disablecommandsnotification respectively.
  • added playerlist table for a more accurate player list than server.getplayers().
  • added the ability to track playtime with function updateplaytime() . configerable with enableplaytime and playtimeupdatefrequency.
  • added sendannounce() to streamline sending announcements and saving them for the custom chat.
  • replaced everything with a peer_id > 0 ect, with steam_id ~= 0 to allow for the script to function fully in single player and non dedicated servers.
  • added ?tvp [group_id] to teleport inputed vehicle group to you.
  • added ?vi [group_id] to give more info on inputed vehicle group.
  • added alias ?r for ?repair
  • added alias ?f for ?flip

v1.6.3

08 Jan 02:26
c7ea96b

Choose a tag to compare

Changes

  • Added showcommandsinchat setting so if you don't want commands shown you don't have to
  • Added function to despawn dropped items. configurable with despawndropeditems and despawndropeditemsdelay
  • Added a nickname system (WIP). with the respective ?nick {set/remove} [nickname] command ,allownicknames and permtonick
  • Fixed the limiting function wile also decreasing the time it takes to despawn vehicle groups
  • Changed ?explodep to ?ep along with adding ?e for ?explode
  • Updated ?help and ?pi with new info and commands

v1.6.2

18 Dec 07:25
457042a

Choose a tag to compare

Changes

  • Changed ?c to now also accept group ids
  • Added the new ?explode and ?explodeplayer commands. spawns explosion at either vehicle or players location
  • Added custom weather loop and handler. currently still a WIP
  • Changed so the ?auth command also enables the player UI
  • Changed how vehicle groups are handled
  • Added forcepvp setting that disables the ?pvp command and sets all players pvp to true
  • Reworked playerint() to be more simple

v1.6.1

15 Nov 00:56
bbb97f9

Choose a tag to compare

Changes

  • Fixed voxel limiting
  • Fixed ?forcepvp command
  • Updated ?pi command
  • Added popup to remind people to auth
  • Added limiting bypass
  • Added ?forcerepair command
  • Added ?forceflip command
  • Added temporary ?rules command
  • Added loop function and loop manager

v1.6.0

03 Nov 23:22
54b9237

Choose a tag to compare

Changes

  • Readded the old UI
  • Reworked getPlayerdata() to now have nill checks. stopping the scripts from crashing
  • Added a new tps function to go with the UI
  • Added sub body limiting. despawning vehicles if they exceed the limit
  • Added friendlystring() function. it removes characters that break the chat
  • Added commandfound in onCustomCommand(). if the player run command doesn't exist it notifies the player

v1.5.6

25 Oct 10:18
9e42263

Choose a tag to compare

Changes:

  • Added new ?version command that displays version and current settings
  • Reworked the setPlayerdata() and getPlayerdata() to be more simple
  • Changed perms for some commands to make so PermMod has more suitable and usable commands

v1.5.5

24 Oct 22:15
e2b036b

Choose a tag to compare

added new hidencommands table. this table is used in onCustomCommand when it try's to print the command in chat, if it is in this list it wont print it. also added a msg system, used by running the command ?msg [peer_id] [message] in chat.

v1.5.4

23 Oct 08:37
9e3f811

Choose a tag to compare

just a few minor bug fixes. like looping through the vehicle group to make sure the antisteal and pvp states are applied to all vehicles. a few things planed for the next major release, so get ready for when that comes.