New Items
- Added strip forms of Input A/B, SR Latches and Delayers.
- Added standalone checkmarks, as timer values 11-18 of Antline Corners.
Enhancements
- The Half Grate has been replaced by an item which offers several shapes of glass/grating, which will merge into the standard glass/grating.
- Added an explicit error if a Neurotoxin Timer is present in the map without
any Vents also present. - Optimise track platforms with longer rail models, depending on the length.
- #4383: Added "Precise Cube Dropper" option, which delays cube release to prevent it tumbling from the dropper doors.
- Added option to prevent cubes from colliding with their own fizzling ghost.
- Several "style properties" have been moved to other tabs:
- "Unlock Default Items" and "Restart On Exit": moved to "mandatory items" tab
- "Use P1 Portal Gun" and "Use P1 Fizzler FX": moved to new "Portal 1" tab
- Added numbers to the ingame signage legend.
- Added option to have barriers (glass, grating, fizzlers) extend down to the surface of goo.
- Added new Old Aperture pellet launcher design, by Konclan.
- Added option to disable automatic exit door signage.
- It is now possible to select Portal 1's Chell as a player model.
- Portal 1 style will now extend white walls into the top of goo to better match the actual levels.
- The portal magnets automatically created by lasers/funnels/bridges can now be disabled.
- Add colourised version of Rosemary's Old Ap Reflection Cube.
- Added option to enable the 'cube flipper' device on Sendificators, to more easily point reflection cubes upwards. This isn't present on the slim version due to size reasons.
- VScript code is now able to perform collision checks against chamber geometry calculated by BEE, which enables more robust items.
- Rebuilt Rexaura Cube Deflector to be more reliable:
- All block items and several logic gates have been remade with a new editor design courtesy of Konclan.
- All logic gates have a unified design now, with additional iconography/text.
- Added an option to prevent players from grabbing cubes through grating in coop. This functionality is no longer present directly in Half Grates.
- Added two additional modes to Surface Lacquer to allow disabling surface or voxel application, as well as connection support to apply to a larger area.
- Antlasers can now be used in the special connection between Sendificators and their laser, producing a unique variant.
Bugfixes:
- #2475: Fix cubes being duplicated if they get fizzled while they are leaving the dropper.
- #4300 Added option to make monitors unbreakable.
- #4382: Re-enable antline transferal to block items.
- #4441: Fix incorrect positioning of observation grates
- #4442: Fix missing
exit_deadly_coopinstance for "Glados Human Vault" voiceline set. - #4446: Fix piston movement sounds never stopping.
- #4448: Futbols will now respawn if falling into goo.
- #4449: Fix Monitors not showing GLaDOS/Wheatley in them correctly.
- #4466: Fix conveyors not starting in Old Ap, make it more difficult to misalign them.
- #4473: Fix Sendificator not teleporting through glass in P1 and Overgrown.
Also ensure it can teleport through the small Window item. - #4476: Fix turrets ignoring players if aiming at a target behind glass.
- #4538: Fix incorrect model filename for flamethrower 'crusher'.
- Fix 1-long Clean Track Platform not working.
- Fix barriers not being cut by the resizable Black/White Wall item.
- Fix Clean downward exit not trigging "map won" logic.
- Fix collisions on static Angled Panels.
- Fix leak in 1980s Coop spawn room.
- Fix missing texture for Tinted Glass editor model.
- Fix P1 ceiling Obs Room (light hole) and Large Obs Room not actually producing light.
- Fixed Old Aperture non-oscillating Unstationary Scaffolds.
- Make P1 Track Platform 'bottom grate' match the shape of the platform.
- Unstationary Scaffolds will now wake laser cubes when starting to move.
- Removed Herobrine
Hotfix v4.46.1: Fixed missing test elements.