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Version 4.46.0

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@TeamSpen210 TeamSpen210 released this 10 Aug 00:17
· 8 commits to master since this release

New Items

  • Added strip forms of Input A/B, SR Latches and Delayers.
  • Added standalone checkmarks, as timer values 11-18 of Antline Corners.

Enhancements

  • The Half Grate has been replaced by an item which offers several shapes of glass/grating, which will merge into the standard glass/grating.
  • Added an explicit error if a Neurotoxin Timer is present in the map without
    any Vents also present.
  • Optimise track platforms with longer rail models, depending on the length.
  • #4383: Added "Precise Cube Dropper" option, which delays cube release to prevent it tumbling from the dropper doors.
  • Added option to prevent cubes from colliding with their own fizzling ghost.
  • Several "style properties" have been moved to other tabs:
    • "Unlock Default Items" and "Restart On Exit": moved to "mandatory items" tab
    • "Use P1 Portal Gun" and "Use P1 Fizzler FX": moved to new "Portal 1" tab
  • Added numbers to the ingame signage legend.
  • Added option to have barriers (glass, grating, fizzlers) extend down to the surface of goo.
  • Added new Old Aperture pellet launcher design, by Konclan.
  • Added option to disable automatic exit door signage.
  • It is now possible to select Portal 1's Chell as a player model.
  • Portal 1 style will now extend white walls into the top of goo to better match the actual levels.
  • The portal magnets automatically created by lasers/funnels/bridges can now be disabled.
  • Add colourised version of Rosemary's Old Ap Reflection Cube.
  • Added option to enable the 'cube flipper' device on Sendificators, to more easily point reflection cubes upwards. This isn't present on the slim version due to size reasons.
  • VScript code is now able to perform collision checks against chamber geometry calculated by BEE, which enables more robust items.
  • Rebuilt Rexaura Cube Deflector to be more reliable:
    • Redirected pellets will continue down the direct center of the voxel.
    • Fix #1599: Cubes will slightly resist being removed.
    • Fix #2206: Deflectors can now be placed on walls and ceilings.
    • Visual effects have been remade using particle systems.
  • All block items and several logic gates have been remade with a new editor design courtesy of Konclan.
  • All logic gates have a unified design now, with additional iconography/text.
  • Added an option to prevent players from grabbing cubes through grating in coop. This functionality is no longer present directly in Half Grates.
  • Added two additional modes to Surface Lacquer to allow disabling surface or voxel application, as well as connection support to apply to a larger area.
  • Antlasers can now be used in the special connection between Sendificators and their laser, producing a unique variant.

Bugfixes:

  • #2475: Fix cubes being duplicated if they get fizzled while they are leaving the dropper.
  • #4300 Added option to make monitors unbreakable.
  • #4382: Re-enable antline transferal to block items.
  • #4441: Fix incorrect positioning of observation grates
  • #4442: Fix missing exit_deadly_coop instance for "Glados Human Vault" voiceline set.
  • #4446: Fix piston movement sounds never stopping.
  • #4448: Futbols will now respawn if falling into goo.
  • #4449: Fix Monitors not showing GLaDOS/Wheatley in them correctly.
  • #4466: Fix conveyors not starting in Old Ap, make it more difficult to misalign them.
  • #4473: Fix Sendificator not teleporting through glass in P1 and Overgrown.
    Also ensure it can teleport through the small Window item.
  • #4476: Fix turrets ignoring players if aiming at a target behind glass.
  • #4538: Fix incorrect model filename for flamethrower 'crusher'.
  • Fix 1-long Clean Track Platform not working.
  • Fix barriers not being cut by the resizable Black/White Wall item.
  • Fix Clean downward exit not trigging "map won" logic.
  • Fix collisions on static Angled Panels.
  • Fix leak in 1980s Coop spawn room.
  • Fix missing texture for Tinted Glass editor model.
  • Fix P1 ceiling Obs Room (light hole) and Large Obs Room not actually producing light.
  • Fixed Old Aperture non-oscillating Unstationary Scaffolds.
  • Make P1 Track Platform 'bottom grate' match the shape of the platform.
  • Unstationary Scaffolds will now wake laser cubes when starting to move.
  • Removed Herobrine

Hotfix v4.46.1: Fixed missing test elements.