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Optimize RadarRenderer::renderBoxPyrMesh()#382

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atupone wants to merge 1 commit intoBZFlag-Dev:2.4from
atupone:radarOptimized
Open

Optimize RadarRenderer::renderBoxPyrMesh()#382
atupone wants to merge 1 commit intoBZFlag-Dev:2.4from
atupone:radarOptimized

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@atupone atupone commented Apr 1, 2026

This should have remove the time spent on the RadarRenderer::renderBoxPyrMesh()

Here before the cure it was at 17 % now is about 6%. The FPS has not moved much,maybe openGL is blocking it.

Without VBO we cannot do better IMHO

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