Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 11 additions & 0 deletions packages/dev/core/src/Particles/solidParticle.ts
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,15 @@ export class SolidParticle {
* Is the particle visible or not ?
*/
public isVisible: boolean = true;
/**
* Defines how long will the life of the particle be.
* Set to Infinity for particles that should never die (default behavior for SolidParticleSystem).
*/
public lifeTime = Infinity;
/**
* The current age of the particle.
*/
public age = 0;
/**
* Index of this particle in the global "positions" array (Internal use)
* @internal
Expand Down Expand Up @@ -223,6 +232,8 @@ export class SolidParticle {
target.isVisible = this.isVisible;
target.parentId = this.parentId;
target.cullingStrategy = this.cullingStrategy;
target.lifeTime = this.lifeTime;
target.age = this.age;
if (this.materialIndex !== null) {
target.materialIndex = this.materialIndex;
}
Expand Down
90 changes: 90 additions & 0 deletions packages/dev/core/src/Particles/solidParticleSystem.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ import { Mesh } from "../Meshes/mesh";
import { CreateDisc } from "../Meshes/Builders/discBuilder";
import { EngineStore } from "../Engines/engineStore";
import type { Scene, IDisposable } from "../scene";
import type { Observer } from "../Misc/observable";
import { DepthSortedParticle, SolidParticle, ModelShape, SolidParticleVertex } from "./solidParticle";
import type { TargetCamera } from "../Cameras/targetCamera";
import { BoundingInfo } from "../Culling/boundingInfo";
Expand Down Expand Up @@ -152,6 +153,15 @@ export class SolidParticleSystem implements IDisposable {
protected _autoUpdateSubMeshes: boolean = false;
protected _tmpVertex: SolidParticleVertex;
protected _recomputeInvisibles: boolean = false;
protected _started: boolean = false;
protected _stopped: boolean = false;
protected _onBeforeRenderObserver: Nullable<Observer<Scene>> = null;
/**
* The overall motion speed (0.01 is default update speed, faster updates = faster animation)
*/
public updateSpeed = 0.01;
/** @internal */
protected _scaledUpdateSpeed: number;

/**
* Creates a SPS (Solid Particle System) object.
Expand Down Expand Up @@ -1171,9 +1181,23 @@ export class SolidParticleSystem implements IDisposable {
colorIndex = vpos * 4;
uvIndex = vpos * 2;

// Calculate scaled update speed based on animation ratio (for FPS independence)
if (this._started && !this._stopped) {
this._scaledUpdateSpeed = this.updateSpeed * (this._scene?.getAnimationRatio() || 1);
}

for (let p = start; p <= end; p++) {
const particle = this.particles[p];

// Update particle age and check lifetime
if (this._started && !this._stopped) {
particle.age += this._scaledUpdateSpeed;
// Only check lifetime if it's finite (Infinity means particle never dies)
if (isFinite(particle.lifeTime) && particle.age >= particle.lifeTime) {
particle.alive = false;
}
}

// call to custom user function to update the particle properties
this.updateParticle(particle);

Expand Down Expand Up @@ -1538,6 +1562,7 @@ export class SolidParticleSystem implements IDisposable {
* Disposes the SPS.
*/
public dispose(): void {
this.stop();
this.mesh.dispose();
this.vars = null;
// drop references to internal big arrays for the GC
Expand Down Expand Up @@ -2055,4 +2080,69 @@ export class SolidParticleSystem implements IDisposable {
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public afterUpdateParticles(start?: number, stop?: number, update?: boolean): void {}

/**
* Starts the particle system and begins to emit.
* This will call buildMesh(), initParticles(), setParticles() and register the update loop.
* @param delay defines the delay in milliseconds before starting the system (0 by default)
*/
public start(delay = 0): void {
if (this._started) {
return;
}

if (delay > 0) {
setTimeout(() => {
this.start(0);
}, delay);
return;
}

this.buildMesh();
this.initParticles();
this.setParticles();

this._started = true;
this._stopped = false;

// Register update loop
if (this._scene) {
this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {
if (this._started && !this._stopped) {
this.setParticles();
}
});
}
}

/**
* Stops the particle system.
*/
public stop(): void {
if (this._stopped) {
return;
}

this._stopped = true;

// Unregister update loop
if (this._onBeforeRenderObserver && this._scene) {
this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
this._onBeforeRenderObserver = null;
}
}

/**
* Gets if the particle system is started
*/
public get started(): boolean {
return this._started;
}

/**
* Gets if the particle system is stopped
*/
public get stopped(): boolean {
return this._stopped;
}
}