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FrameGraph: description of all tasks + misc updates #1436
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8c785ff
Add transmission example
Popov72 9ecbff3
Add doc for the motion blur post-process
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Add geometry texture VAT example to frame graph doc
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Merge branch 'master' of https://github.com/BabylonJS/Documentation i…
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Popov72 ed8ee83
Update the TAA block doc
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Add an example to create a custom post-process
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Add doc about the class framework
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Add description for new properties
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Fix doc wrt cull passes
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Fix PG
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content/features/featuresDeepDive/frameGraph/frameGraphClassFramework.md
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| Original file line number | Diff line number | Diff line change |
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| --- | ||
| title: Description of the frame graph framework | ||
| image: | ||
| description: Learn all about the Babylon.js Frame Graph system. | ||
| keywords: diving deeper, frame graph, rendering, node editor, framework | ||
| --- | ||
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| See the [Basic Concepts and Getting Started](/features/featuresDeepDive/frameGraph/frameGraphBasicConcepts) section for general information on nomenclature and an overview of the frame graph concept. | ||
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| This section describes the frame graph class framework: | ||
| * [Overview of the frame graph framework](/features/featuresDeepDive/frameGraph/frameGraphClassFramework/frameGraphClassOverview) describes the main classes that are part of the framework | ||
| * [List of task classes in the frame graph framework](/features/featuresDeepDive/frameGraph/frameGraphClassFramework/frameGraphTaskList) describes all the tasks that can be used with a frame graph. | ||
| <br/> | ||
| Note that the implementation of the framework is inspired by Unity's [Render Graph System](https://docs.unity3d.com/6000.2/Documentation/Manual/urp/render-graph-introduction.html). | ||
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