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Node Reference

Baldrax edited this page Feb 6, 2026 · 4 revisions

Work in Progress Node reference

Object Nodes

  • TaleSpire_Terrain - The main node for managing a terrain project.
  • TaleSpire_Object - Imports a TaleSpire Tile, Prop or Slab for use in the system.
  • TaleSpire_Biome - Defines how Objects are used in a specific biome.
  • TaleSpire_Cavern_Helper - Takes a basic floorplan and converts it into a cavern.

Geometry Nodes

  • TaleSpire_Copy - Place TaleSpire objects on specific points.
  • TaleSpire_Export - Export a slab/s from the output of a TS Copy or TS Scatter node.
  • TaleSpire_Fetch_Water - Retrieve the water level as a mask or heightfield.
  • TaleSpire_Object_Set - Define sets of TaleSpire Object nodes within.
  • TaleSpire_Preview - Preview the results of TS Objects from Tiler/Copy/Scatter nodes.
  • TaleSpire_Set_Water_Level - Sets the water level of a terrain.
  • TaleSpire_Scatter - Scatters TaleSpire Objects onto a heightfield using a mask.
  • TaleSpire_Tiler - Assigns tiles to the terrain.
  • TaleSpire_Heightfield_Mask_Distance - Defines a new mask based on the distance from another mask.
  • TaleSpire_Heightfield_Pocket_Mask - Generates masks in scattered pockets.
  • TaleSpire_Heightfield_Tile_Edge_Mask - Creates a mask around the edges of ground tiles.
  • TaleSpire_Heightfield_Remap - Alternative to the stock Heightfield Remap node.
  • TaleSpire_Heightfield_Flatten_Region - Flattens terrain in isolated mask regions.

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