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Game Directory
Snorre Strand edited this page Jun 11, 2024
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The game directory houses all the Godot project files, scripts (GDScript), and assets. It is structured as follows to organize different types of game content:
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Audio: Contains all audio files, including music and sound effects (SFX), organized further into
musicandsfx. - Engine: Scripts that form the game's engine, including APIs, managers (for dialogues, scenes, etc.), and utilities.
- Entities: Game entities like NPCs and the player character, including their scripts, scenes, and assets.
- Maps: Game levels and maps, including base maps and specific scenes.
- Models: Data models used within the game, such as character models, item definitions, and other game logic-related structures.
- UI: User interface components, including dialogue boxes, menus, and theming resources.