A coding project which implements SDL2 as a window manager and uses OpenGL for the accelerated graphics. The project also crrently uses Dear ImGUI as a basis for a seperate "editor" program. Originally I wanted this to be a simple game engine/game editor, however now I'm just experimenting with OpenGL, GLSL, and UI tools to learn more about graphics and render pipelines.
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BenReed161/SDL-OpenGL-Project
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Project that implements SDL as a window manager and OpenGL to run accelerated graphics and uses Dear ImGui to create and editor. Written in C++.
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