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Update README.md
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README.md

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@@ -3,7 +3,7 @@ A sample project explaining the usage of singleton object to hold global game st
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### Usage :
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Import the package [Particle-System-Unity/Package/Particle_System.unitypackage](https://github.com/BharathVishal/Particle-System-Unity/blob/master/Package/Particle_System.unitypackage) from Unity (or) open the project under
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Import the package [Unity-Singleton/Package/Unity Singleton.unitypackage](https://github.com/BharathVishal/Unity-Singleton/blob/master/Package/Unity%20Singleton.unitypackage) from Unity (or) open the project under
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[Unity-Singleton/Source Project/](https://github.com/BharathVishal/Unity-Singleton/tree/master/Source%20Project/Unity%20Singleton).
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1. The Singleton_Controller class holds the global game state consistently during scene switches.

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