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An internal x64 tf2 cheat.
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Main focus for the project was projectile prediction/aimbot
Still has redundant and messy code, will be refactoring when I have time aside from my other projects
Using a outdated version of a friends framework as a base. Not much is left the same but still a necessary credit!
Inject using Process Hacker or any other injector
To open and close the menu, press insert
When using keybinds, right click to change the activation mode, by default keybinds are always active, regardless of the key state
Movement Simulation
Projectile aim, with hitchance, different firing modes and Fov
Aimbot, very simple head aim
Auto-Backstab, Partially rebuilt stab code, as well as some backtracking
Engine prediction
Autostrafer
Bhop
Player esp
Here's where you can reach/support the aforementioned friend who made the base and menu framework
Projectile aim
Support for handling multiple points on the same player without reprediction
Support for splash damage
Visuals
Chams
Pickup, Projectile, and Sentry esp
A full hitbox scanning aimbot
Further backtracking(Fake latency)
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An internal 64bit cheat for TF2
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