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increase bhop speed cap
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game/quiver/info_changelog.txt

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@@ -62,6 +62,7 @@ Quiver Private Alpha 1.1.0 (WIP):
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- The Warrior's Spirit now lowers the Heavy's max health by 20.
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- Lowered the Warrior's Spirit's damage bonus from 30 to 25.
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- The Charge Shield's jumping has been removed.
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- Increased the bunnyhop speed cap from 1.5x move speed to 2x move speed.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game

game/quiver/info_highlights.txt

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@@ -2,7 +2,7 @@ Quiver Fortress:
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Highlights:
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- Powered by the BDS (Bitl Development Studio) Base fork of the Source SDK, which implements item whitelisting, animated avatar support, legacy viewmodels, Discord RPC, the implementation of over 200+ community-made pull requests from the official Source SDK repo, and more.
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- Faster paced than based TF2. Run speed on all classes has been increased, and all classes have the ability to bunny hop (up to 1.5x their normal move speed). Each class has different air speed caps and bunnyhop speed boosts, making each class feel unique to play.
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- Faster paced than based TF2. Run speed on all classes has been increased, and all classes have the ability to bunny hop (up to 2x their normal move speed). Each class has different air speed caps and bunnyhop speed boosts, making each class feel unique to play.
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- Added Armor, a damage resistance layer that protects each class. How strong the armor is depends on each class.
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- Legacy menu and legacy weapon viewmodels have been restored.
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- The weapon list has been curated to fit the faster playstyle. Weapon reskins of stock weapons are allowed, alongside normal and reskin versions of some unlocks (see info_whitelist.txt).
@@ -17,7 +17,7 @@ Highlights:
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Class changes:
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- Run speeds have been increased across all 9 classes. However, one aspect remains: Heavies are the slowest, Scouts are the fastest.
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- Source 2006-styled bunnyhopping is enabled. All classes have different bunnyhopping speed boosts, with Heavy having the lowest and Scout having the highest. Bunnyhopping is capped to 1.5x of the class's base move speed.
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- Source 2006-styled bunnyhopping is enabled. All classes have different bunnyhopping speed boosts, with Heavy having the lowest and Scout having the highest. Bunnyhopping is capped to 2x of the class's base move speed.
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- Added increased air control to all classes. Each class has a different amount of air control.
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- Armor has been added as an additional layer of damage resistance. How strong it is depends on the class. Armor can also be penetrated by backstabs, taunt kills, and headshots, and won't protect against bleed damage. Armor can be repaired by Dispensers, resupply cabinets, or by friendly Engineers hitting you with their wrench. Armor can also be picked up from Ammo crates.
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- If your Armor breaks, you'll be given mini-crits for 3 seconds to give you a chance to kill the responsible party. Medics with broken armor healing a teammate will share the mini crit bonus with their healing target. This bonus does NOT apply if your armor was broken through fall damage or self damage. When the bonus applies, you'll also be marked for death for 3.5 seconds. In addition, the game will slightly heal you 10 health per second over 3 seconds (up to 30 health), giving players a small health bonus for hiding in cover during the aftermath of their shield breaking, and rewarding enemies who choose to attack quickly with a faster time to kill. The healing effect doesn't transfer over to your heal patient.

src/game/shared/tf/tf_gamemovement.cpp

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@@ -103,7 +103,7 @@ extern ConVar sv_bhop_boost;
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#endif
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ConVar sv_bhop_tf_cap("sv_bhop_tf_cap", "1", FCVAR_REPLICATED | FCVAR_NOTIFY);
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#if defined(QUIVER_DLL)
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ConVar sv_bhop_tf_cap_boost("sv_bhop_tf_cap_boost", "1.5", FCVAR_REPLICATED | FCVAR_NOTIFY);
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ConVar sv_bhop_tf_cap_boost("sv_bhop_tf_cap_boost", "2", FCVAR_REPLICATED | FCVAR_NOTIFY);
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#else
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ConVar sv_bhop_tf_cap_boost("sv_bhop_tf_cap_boost", "1.2", FCVAR_REPLICATED | FCVAR_NOTIFY);
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#endif

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