A shader mod for HS2 / AIS Studio, based on the shader for Unity Editor, Blake/BlendDistance.
This mod is to make the object's material transparent or fade at its edges across another object. It can be applied in some circumstance such like clouds, fogs or semen...
Go to the Release page, and download the .zipmod file for the latest version. Drag and drop this .zipmod file into the /mods/ folder in your game directory. Then, start your Studio.
In Studio, select your object on the Workspace tab, and click the MaterialEditor (ME) button to open ME tab. On this newly opened tab, on which you can edit the material(s) of your selected object, find the option namely "Shader", and click it to open the pop-up menu. Look for Blake/BlendDistance on the menu and then click it. Then the material of the object is using this new shader.

