Releases: BoyBaykiller/IDKEngine
Releases · BoyBaykiller/IDKEngine
Binaries
Controls
| Key | Action |
|---|---|
| W, A, S, D | Move |
| Space | Move Up |
| Shift | Move faster |
| E | Enter/Leave GUI Controls |
| T | Resume/Stop Time |
| R-Click in GUI | Select Object |
| R-Click in FPS Cam | Shoot Shadow-Casting Light |
| Control + R | Toogle Recording |
| Control + Space | Toogle Replay |
| G | Toggle GUI visibility |
| V | Toggle VSync |
| F11 | Toggle Fullscreen |
| ESC | Exit |
| 1 | Recompile all shaders |
Required OpenGL: 4.6 + ARB_bindless_texture + EXT_shader_image_load_formatted + KHR_shader_subgroup + any of (ARB_shader_viewport_layer_array, AMD_vertex_shader_layer, NV_viewport_array2)
Notes:
- On Linux give execute permissions with
chmod +x ./IDKEngine - If OIDN is found in PATH or near the executable you are given the option to denoise path traced images
- If gltfpack is found in PATH or near the executable you are given the option to compress glTF files on load
- Doesn't work on Mesa radeonsi or Intel driver
- I no longer have access to a NVIDIA GPU, so I can't guarantee NVIDIA exclusive features work at any given point