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Conqueror

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What is Conqueror?

Conqueror is a 2D retro pixel strategy shooting game based on World War I.

How was it built?

This game has been developed using our own custom Game Engine written in C++. We drew inspiration from Cherno's Hazel. Our engine includes the following features:

  • Basic OpenGL Features
  • Graphics API Abstraction: Various APIs such as Vulkan or Metal can be easily implemented, making Conqueror compatible across Windows, Linux, and Mac.
  • Sprite Sheets and Text Rendering
  • Sound System

Who built it?

Conqueror was developed by a dedicated team of five:

  1. Graphics Designer: Angelina
  2. Game Developer: Levi
  3. Game Developer: Matthias
  4. Engine Developer & Bug Fixer: Pascal
  5. Engine Developer & Sound Maker: Pherel

Why did we build it?

Because it was fun and we were curious! We also had the opportunity to present our project to our entire school, and we even created a contest to see who could survive the longest.

When was it developed?

We worked on this project during 2022-2023 as part of a High School seminar course.

Is there any documentation?

Yes there is! We have a PDF that explains Engine functions and how the Game works: PDF

Platform Support

Currently, we only provide a Windows release. However, you can run Windows executables on Linux and Mac using Wine.

Open Source

Everything is Open Source! Feel free to explore and contribute to the codebase.

Screenshots

The Player's Base

base

The Enemies

enemies

Bunker is evaded

bunker_evasion

Soldier is being healed

heal

Round ended

Round_End

The Engineer

Engineer

A Machine Gun

Engineer_MG

Game Credits

Credits Credits

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WWI game made with custom game engine written in c++

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