Conqueror is a 2D retro pixel strategy shooting game based on World War I.
This game has been developed using our own custom Game Engine written in C++. We drew inspiration from Cherno's Hazel. Our engine includes the following features:
- Basic OpenGL Features
- Graphics API Abstraction: Various APIs such as Vulkan or Metal can be easily implemented, making Conqueror compatible across Windows, Linux, and Mac.
- Sprite Sheets and Text Rendering
- Sound System
Conqueror was developed by a dedicated team of five:
- Graphics Designer: Angelina
- Game Developer: Levi
- Game Developer: Matthias
- Engine Developer & Bug Fixer: Pascal
- Engine Developer & Sound Maker: Pherel
Because it was fun and we were curious! We also had the opportunity to present our project to our entire school, and we even created a contest to see who could survive the longest.
We worked on this project during 2022-2023 as part of a High School seminar course.
Yes there is! We have a PDF that explains Engine functions and how the Game works: PDF
Currently, we only provide a Windows release. However, you can run Windows executables on Linux and Mac using Wine.
Everything is Open Source! Feel free to explore and contribute to the codebase.