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UI looks a little clunky for the world size buttons + the list of potential civs when you select "Huge", that part will need some extra help.

The linking of loading map size info from original Civ 3 files has NOT been touched. If I could get some pointers on what needs to be done with the QueryCiv3 tools I'd be happy to work on that too.

Happy to refactor the WorldSize object data into a separate file if that would be cleaner than putting it all in WorldSetup.cs, lmk.

UI looks a little clunky for the world size buttons + the list of potential civs when you select "Huge", that part will need some extra help.

The linking of loading map size info from original Civ 3 files has NOT been touched.
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Nice work!

the list of potential civs when you select "Huge", that part will need some extra help

You can fix it by adding ScrollContainer as a parent to OpponentListContainer node in "player_setup" scene.

@esbudylin esbudylin linked an issue Jan 5, 2026 that may be closed by this pull request
@zack-the-coding-actuary zack-the-coding-actuary closed this by deleting the head repository Jan 5, 2026
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Allow creating games with different world sizes

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