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Applied Energistics 2 1.20 指南初步
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部分投入水中 -> 投水
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update 手册版本
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Merge branch 'main' into pr/ChuijkYahus/3669
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78 changes: 78 additions & 0 deletions
78
...1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/bucket-emptier.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,78 @@ | ||
| --- | ||
| navigation: | ||
| parent: example-setups/example-setups-index.md | ||
| title: 铁桶清空器 | ||
| icon: minecraft:bucket | ||
| --- | ||
|
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| # 铁桶清空器 | ||
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| 参阅[铁桶填充器](bucket-filler.md)。 | ||
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| 需注意,此设施使用了<ItemLink id="pattern_provider" />,也即需与你的[自动合成](../ae2-mechanics/autocrafting.md)设施配合使用。 | ||
|
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| 生活总有不顺心时,有些时候你只需要流体本身,但又只能制造出桶装流体。有些时候会有一种机器帮你完成这些任务(比如Thermal Expansion里的流体转置机),但这种模组并不一定一直都有。好在原版也有一种稍微不那么方便的处理方式,那就是<ItemLink id="minecraft:dispenser" />。 | ||
|
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| <GameScene zoom="6" interactive={true}> | ||
| <ImportStructure src="../assets/assemblies/bucket_emptier.snbt" /> | ||
|
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| <BoxAnnotation color="#dddddd" min="2 1 0" max="3 2 1"> | ||
| (1)样板供应器:设置为“有红石信号时”锁定合成,阻挡模式启用,装有相应处理样板。 | ||
|
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||
| <Row> | ||
|  | ||
|  | ||
| </Row> | ||
| </BoxAnnotation> | ||
|
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| <BoxAnnotation color="#dddddd" min="2.1 2 0.1" max="2.9 2.2 0.9"> | ||
| (2)接口:默认配置。 | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="3.1 2 1.1" max="3.9 2.2 1.9"> | ||
| (3)存储总线#1:默认配置。 | ||
| </BoxAnnotation> | ||
|
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||
| <BoxAnnotation color="#dddddd" min="4.05 1.05 0.8" max="4.95 1.95 1"> | ||
| (4)破坏面板:无可用GUI。 | ||
| </BoxAnnotation> | ||
|
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||
| <BoxAnnotation color="#dddddd" min="3.2 1.2 0.8" max="3.8 1.8 1"> | ||
| (5)输入总线:过滤铁桶。 | ||
| <ItemImage id="minecraft:bucket" scale="2" /> | ||
| </BoxAnnotation> | ||
|
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||
| <BoxAnnotation color="#dddddd" min="3 1.1 0.1" max="3.2 1.9 0.9"> | ||
| (6)存储总线#2:默认配置。 | ||
| </BoxAnnotation> | ||
|
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||
| <DiamondAnnotation pos="0 1.5 0.5" color="#00ff00"> | ||
| 至主网络 | ||
| </DiamondAnnotation> | ||
|
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| <IsometricCamera yaw="225" pitch="45" /> | ||
| </GameScene> | ||
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| ## 设置 | ||
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| * <ItemLink id="pattern_provider" />(1)设置为“有红石信号时”锁定合成,阻挡模式启用,装有相应<ItemLink id="processing_pattern" />。 | ||
|
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||
|  | ||
|  | ||
|
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| * <ItemLink id="interface" />(2)处于默认配置。 | ||
| * 第一个<ItemLink id="storage_bus" />(3)处于默认配置。 | ||
| * <ItemLink id="annihilation_plane" />(4)没有GUI且无法配置。 | ||
| * <ItemLink id="import_bus" />(5)设置为过滤铁桶。 | ||
| <ItemImage id="minecraft:bucket" scale="2" /> | ||
| * 第二个<ItemLink id="storage_bus" />(6)处于默认配置。 | ||
|
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| ## 工作原理 | ||
|
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| 1. <ItemLink id="pattern_provider" />将材料送入<ItemLink id="interface" />。 | ||
| (作为优化,实际上其会直接向存储总线输出,这些存储总线类似于供应器自身的输出面。物品并不会真正进入接口。) | ||
| 2. 经过[管道子网络](pipe-subnet.md#providing-to-multiple-places)中所述的设施,铁桶会抵达<ItemLink id="minecraft:dispenser" />。 | ||
| 3. <ItemLink id="minecraft:comparator" />检测发射器中的铁桶,并由此同时激活发射器和锁定<ItemLink id="pattern_provider" />。 | ||
| 4. 发射器将铁桶中的流体倒出,此时发射器内为空桶。 | ||
| 5. <ItemLink id="import_bus" />将发射器中的空桶抽出,通过<ItemLink id="storage_bus" />存入样板供应器,并返回至主网络。 | ||
| 6. 比较器发现发射器已空,从而解锁供应器。 | ||
82 changes: 82 additions & 0 deletions
82
.../1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/bucket-filler.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,82 @@ | ||
| --- | ||
| navigation: | ||
| parent: example-setups/example-setups-index.md | ||
| title: 铁桶填充器 | ||
| icon: minecraft:water_bucket | ||
| --- | ||
|
|
||
| # 铁桶填充器 | ||
|
|
||
| 参阅[铁桶清空器](bucket-emptier.md)。 | ||
|
|
||
| 需注意,此设施使用了<ItemLink id="pattern_provider" />,也即需与你的[自动合成](../ae2-mechanics/autocrafting.md)设施配合使用。 | ||
|
|
||
| 生活总有不顺心时,有些时候你需要桶装的流体而非流体本身。有些时候会有一种机器帮你完成这些任务(比如Thermal Expansion里的流体转置机),但这种模组并不一定一直都有。好在原版也有一种稍微不那么方便的处理方式,那就是<ItemLink id="minecraft:dispenser" />。 | ||
|
|
||
| **需注意,这一设施通常并非必要,[样板编码终端](../items-blocks-machines/terminals.md#pattern-encoding-terminal)中的流体替换选项允许你在合成配方中使用流体本身,而非桶装流体。** | ||
|
|
||
| <GameScene zoom="6" interactive={true}> | ||
| <ImportStructure src="../assets/assemblies/bucket_filler.snbt" /> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="2 1 0" max="3 2 1"> | ||
| (1)样板供应器:设置为“有红石信号时”锁定合成,装有相应处理样板。 | ||
|
|
||
| <Row> | ||
|  | ||
|  | ||
| </Row> | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="3 1.1 0.1" max="3.2 1.9 0.9"> | ||
| (2)接口:默认配置。 | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="3.1 1.1 0.8" max="3.9 1.9 1"> | ||
| (3)存储总线#1:默认配置。 | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="4.05 1.05 0.8" max="4.95 1.95 1"> | ||
| (4)成型面板:以反相卡黑名单铁桶。 | ||
| <Row><ItemImage id="minecraft:bucket" scale="2" /><ItemImage id="inverter_card" scale="2" /></Row> | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="3.2 2 1.2" max="3.8 2.2 1.8"> | ||
| (5)输入总线:以反相卡黑名单铁桶。 | ||
| <Row><ItemImage id="minecraft:bucket" scale="2" /><ItemImage id="inverter_card" scale="2" /></Row> | ||
| </BoxAnnotation> | ||
|
|
||
| <BoxAnnotation color="#dddddd" min="2.1 2 0.1" max="2.9 2.2 0.9"> | ||
| (6)存储总线#2:默认配置。 | ||
| </BoxAnnotation> | ||
|
|
||
| <DiamondAnnotation pos="0 1.5 0.5" color="#00ff00"> | ||
| 至主网络 | ||
| </DiamondAnnotation> | ||
|
|
||
| <IsometricCamera yaw="225" pitch="45" /> | ||
| </GameScene> | ||
|
|
||
| ## 配置 | ||
|
|
||
| * <ItemLink id="pattern_provider" />(1)设置为“有红石信号时”锁定合成,装有相应<ItemLink id="processing_pattern" />。 | ||
|
|
||
|  | ||
|  | ||
|
|
||
| * <ItemLink id="interface" />(2)处于默认配置。 | ||
| * 第一个<ItemLink id="storage_bus" />(3)处于默认配置。 | ||
| * <ItemLink id="formation_plane" />(4)以反相卡黑名单铁桶。 | ||
| <Row><ItemImage id="minecraft:bucket" scale="2" /><ItemImage id="inverter_card" scale="2" /></Row> | ||
| * <ItemLink id="import_bus" />(5)以反相卡黑名单铁桶。 | ||
| <Row><ItemImage id="minecraft:bucket" scale="2" /><ItemImage id="inverter_card" scale="2" /></Row> | ||
| * 第二个<ItemLink id="storage_bus" />(6)处于默认配置。 | ||
|
|
||
| ## 工作原理 | ||
|
|
||
| 1. <ItemLink id="pattern_provider" />将材料送入<ItemLink id="interface" />。 | ||
| (作为优化,实际上其会直接向存储总线输出,这些存储总线类似于供应器自身的输出面。物品并不会真正进入接口。) | ||
| 2. 经过[管道子网络](pipe-subnet.md#providing-to-multiple-places)中所述的设施,铁桶会抵达<ItemLink id="minecraft:dispenser" />,流体则使用成型面板放置。 | ||
| 3. <ItemLink id="minecraft:comparator" />检测发射器中的铁桶,并由此同时激活发射器和锁定the <ItemLink id="pattern_provider" />。 | ||
| 4. 发射器用铁桶装起流体,此时发射器内为装有流体的桶。 | ||
| 5. <ItemLink id="import_bus" />将发射器中的空桶抽出,通过<ItemLink id="storage_bus" />存入样板供应器,并返回至主网络。 | ||
| 6. 比较器发现发射器已空,从而解锁供应器。 |
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