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26 changes: 26 additions & 0 deletions projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json
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{
"nvidium.options.pages.nvidium" : "Nvidium",
"nvidium.options.region_keep_distance.name" : "Region Keep Distance",
"nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions",
"nvidium.options.automatic_memory_limit.name" : "Automatic memory limit",
"nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)",
"nvidium.options.max_gpu_memory.name" : "Max gpu memory",
"nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit",
"nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence",
"nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around",
"nvidium.options.mb" : "%s Mbs",
"nvidium.options.translucency_sorting.name" : "Translucency Sorting",
"nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting",
"nvidium.options.translucency_sorting.none" : "None",
"nvidium.options.translucency_sorting.sections" : "Sections",
"nvidium.options.translucency_sorting.quads" : "Quads",
"nvidium.options.statistics_level.name" : "Statistics Level",
"nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers",
"nvidium.options.statistics_level.none" : "None",
"nvidium.options.statistics_level.frustum" : "Frustum",
"nvidium.options.statistics_level.regions" : "Regions",
"nvidium.options.statistics_level.sections" : "Sections",
"nvidium.options.statistics_level.quads" : "Quads",
"nvidium.options.async_bfs.name" : "Enable async bfs",
"nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances"
}
26 changes: 26 additions & 0 deletions projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json
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{
"nvidium.options.pages.nvidium" : "Nvidium",
"nvidium.options.region_keep_distance.name" : "区域渲染距离",
"nvidium.options.region_keep_distance.tooltip" : "保持加载的距离",
"nvidium.options.automatic_memory_limit.name" : "自动限制内存占用",
"nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的内存限制",
"nvidium.options.max_gpu_memory.name" : "最大显存大小",
"nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块",
"nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑",
"nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)",
"nvidium.options.mb" : "%s Mbs",
"nvidium.options.translucency_sorting.name" : "透明物体排序",
"nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSections: 区段级透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。",
"nvidium.options.translucency_sorting.none" : "None",
"nvidium.options.translucency_sorting.sections" : "Sections 模式",
"nvidium.options.translucency_sorting.quads" : "Quads 模式",
"nvidium.options.statistics_level.name" : "统计日志记录级别",
"nvidium.options.statistics_level.tooltip" : "统计记录级别,跟踪删减图层的可见度计数",
"nvidium.options.statistics_level.none" : "禁用",
"nvidium.options.statistics_level.frustum" : "Frustum 模式",
"nvidium.options.statistics_level.regions" : "Regions 模式",
"nvidium.options.statistics_level.sections" : "Sections 模式",
"nvidium.options.statistics_level.quads" : "Quads 模式",
"nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法",
"nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法区域加载,大大减少了转动视角时两帧之间的渲染耗时,在更高的渲染距离下更为明显。"
}