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@7DBW13 7DBW13 commented Sep 12, 2021

  • Repo Link
  • Flocking simulation based on the Reynolds Boids algorithm, along with two levels of optimization: a uniform grid, and a uniform grid with semi-coherent memory access.
    • achieve at most 50 million boids simulation
    • performance analysis, can be found in README
    • extra credit: grid-looping optimization
  • Feedback
    • really useful experience, not only about CUDA programming, but also how to make good Github repo
    • maybe more instructions on how to implement with shared memory?

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