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This project implements physically-based grass rendering & culling with Vulkan compute shaders:

  • Physically-based real-time rendering of grass blades;
  • 3 different culling tests: orientation culling, view-frustum culling, distance culling;
  • Tessellating Bezier curves into grass blades with GLSL tessellation shader

Summary: finished everything except extra credits.

Used 1 late day.

Zhihao Ruan and others added 30 commits October 23, 2021 19:43
…inux

WIP on fixing missing shader compilations in Linux

- add find for GLSLValidator for Linux shader compilation
- increase tessellation level
- change blade geometry basic shape to triangle
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