Skip to content

Conversation

@meganr28
Copy link

Using 4 late days

Repo link

Features Implemented:

  • Core Features
    • Shading kernel for ideal diffuse, perfectly specular, and imperfectly specular surfaces
    • Path continuation/termination with stream compaction
    • Material sorting
    • Caching first bounce intersections
  • Extra Features
    • Performance
      • Linear Bounding Volume Hierarchy (LBVH)
      • Bounding Volume Hierarchy (with Midpoint and SAH split methods)
      • Russian roulette ray termination
    • Visual
      • Refraction (with Fresnel)
      • Depth-of-field
      • Stochastic sampled anti-aliasing
      • Arbitrary mesh loading (with bounding box culling)
      • Reinhard operator and gamma correction (conversion to sRGB)

Modifications to CMakeLists:
src/lbvh.h
src/lbvh.cu

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant