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* comments * boss cutscene comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * comments * progress * progress * boss cutscene struct data * progress * almost got boss cutscenes working, but Roos head is on his feet * progress * progress * roo head fix * progress * 3 new functions * TeleportSelf working * TeleportSelf working * TeleportSelf working * TeleportSelf working * TeleportSelf working * 74% * bugfixes * fix post-roo door spawn * fix post-roo door spawn * plant bugfix * optimization, removes entire loop * bugfixes * remove dead code * move sps lower to collision function * new mode found * rename flags * OnlineCTR fixes * 60fps fixes * progress * gameModeEnd * comments * overlay rewrite * progress * progress * progress * start implementing custom levels into decomp * more custom level progress * more custom level progress * custom level fixes * remove Prim expansion for custom levels, put back later * custom levels progress * custom levels progress * custom levels work in decomp builds * relic fix * remove map hack, decomp build is nullptr safe * rename extra driver models * remove dead code * debug menu functions in 603 * debug menu functions in 603 * start of profiler integration into retail * profiler progress * debug profiler partially implemented, 1132 byte budget left * debug menu start * debug menu start * reset common.h * progress * progress * timer progress * debug progress * profiler working * profiler progress * profiler vsync/drawsync * pc port fixes * progress * more profiler * DebugMenu flag renamed * DebugMenu structs * progress * debug menu encoding progress * debug menu progress * debug menu draws * debug font in debug menus * progress * progress * folder added * debug menu progress * pc port workaround transparency * fixes * debug progress * debug menu loads levels properly * bugfix * debug menu Square for GO-BACK * progress * timers in pc port * Faradise garage rewrite * UI progress * UI_VS progress * UI_VS progress * UI_VS progress * progress * progress * progress * quip progress * quip progress * quip progress * UI_VsReadDriver * progress * test for persistent primitives * USE_PCDRV (untested) * v1 fixes * PCDRV read=0 * PCDRV size fix * progress * PCDRV draws copyright * progress * progress * LOAD queue refactor, removes hacky fixes from OG game * PCDRV enters gameplay * OG bugfix * rename to XnfFile * rename function * variable rename * Remove dead code, no more size pointers in load queue * progress * LOAD refactor * pc fix * pc fix * pc port hacks removed * save 300 bytes * more defrag * progress * ci: move servers to 64; prioritize mingw32 online-server; fix GCC14 (#196) * ci: disable builds for rebuild_PC * flake: add more targets for online-servers; bump * ci: move to x86-64 and aarch64 * ci: flake bump * online-server: build with GCC14 * flake: prefix pc builds * ci: magic-nix-cache was discontinue; prioritize windows builds * ci: restore PC builds, but let them fail * pc port fixes * USE_DEFRAG -> USE_ALTMODS * fixes * OnlineCTR organizing * debug menu progress * debug menu progress * dbg characters work * FakeCrash->FCrash * bugfix * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * coll notes * progress * progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * coll progress * notes * notes * COLL refactor * comments * progress * progress * progress * progress * progress * vismem progress * vismem progress * vismem progress * vismem progress * vismem progress * vismem progress * vismem progress * cam progress * cam progress * cam progress BlastedLerp struct * cleanup * cleanup * cleanup * cleanup * cleanup * PushBuffer 2 new funcs (thanks Faradise) * struct rename * optimization * optimization * advgarage bugfix * progress * Remove Hardware CriticalSection, use Software CriticalSection * defrag MAIN, required for byte budget, fixes Software CriticalSection * progress * bugfix * debug menu DEPTH fix * profiler 16x9 * 226 test and profiler print * profiling for 226 * 226 test progress * loading screen optimizations * progress * remove critical sections * bugfix * boss spawn fix * LOAD full defrag * remove outdated benchmark * progress * MEMPACK_Init refactor * clearity * bugfix * progress * optimization * bugfix * RenderStars and Decomp (#208) * Stars * Decomp progress * add semicolon * add another semicolon * pc port fix * fix VRAM load (#209) --------- Co-authored-by: Niko <a> Co-authored-by: Pedro Lara Campos <root@pedrohlc.com> Co-authored-by: Agung Firdaus <agung.frds7@gmail.com>
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