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4. Tutorial: Glitch Armor

Luligabi1 edited this page Feb 25, 2022 · 5 revisions

You can't expect much from the low tiered trials, but if you managed to win the big boys so you will be gifted with something special.

Materials

Physically-condensed Matrix Fragments, are, as its name says, fragments of the Matrix that were somehow physically condensed. They are very weak and sensible, but still usable tho.

Combine some of it with a pretty good material (as I netherite ingot) to stabilize it and you will get some Glitch Ingots in hand.

Glitch Armor

Those ingots alone are completely useless. But maybe if you combine with a piece of netherite armor you will get something useful. Try doing it in the Smithing Table.

Upgrading It

Barely crafted Glitch Armor pieces are pretty good, but they can be better tho. If you got some extra Pristine Matter you can try using it to upgrade your armor. For this you will need to condense the matter into the armor using a Matter Condenser.

So, grab a bit of Pristine Matter and start filling your Matter Condenser with the armor piece you want to upgrade and the matter. Its pretty expensive tho, but it may be worth it.

The armor protection amounts will be increasing as the armor tier increases too. Soon there will be some sick extra features about that

Modular

Every set of respectful armor should have some different effects, so does that one. If you attempt to put a bound Data Model into a piece of armor you will be able to "inherit" some effects of the mobs of the category you choose. To do that, just get an armor piece in hands and right click, putting a Data Model into the slot. You can also disable the effects you don't want.

I'd advice you to pay attention on the tiers. Low tiered Glitch Armor pieces will not be strong enough to hold high tiered Data Models, so it may need an upgrade.

The greater the tier of your armor, the greatest the effects you will be gifted with.

Note that everything is a cost, do don't expect to put a Data Model with no data, you will get nothing from that!

If you want to learn more about that I'd suggest you to read the Effects Reference to get into details.


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