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Improve rounded corner rendering with squircles #1038
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🧩 Analysis chain
Verify numerical stability for very small radius values.
While the zero-radius guard is good, consider whether very small positive values (e.g., 0.001) might cause numerical instability in the power calculations on Line 60-61.
🏁 Script executed:
Length of output: 671
Guard clamped_r with a small epsilon before dividing to avoid overflow/NaN
The code only returns when clamped_r <= 0.0, but normalized = outside / vec2(clamped_r) and the subsequent pow(...) (crates/rendering/src/shaders/composite-video-frame.wgsl, ~lines 59–61) can produce huge values or overflow/NaN for very small positive radii (e.g., 1e-3). Clamp clamped_r to a safe minimum or early-return when clamped_r < EPS (or use max(clamped_r, EPS)) before the division.
🤖 Prompt for AI Agents