@@ -48,9 +48,9 @@ packagingFlags = $(ENV_VARS) --excludes "$(packagingExcludes)"
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compileFlags += -I $(vendorDir ) /glfw/include -I $(vendorDir ) /glm -I $(vendorDir ) /freetype/include
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linkFlags += -l render -l window -l resources -l utils
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- .PHONY : all render-assets tilemap -assets
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+ .PHONY : all pack -assets
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- all : $(exampleTilemapApp ) tilemap-assets render -assets
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+ all : $(exampleTilemapApp ) pack -assets
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# Link the object files and create an executable
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$(exampleTilemapApp ) : $(renderLib ) $(exampleTilemapObjects )
@@ -65,15 +65,13 @@ $(exampleTilemapBinDir)/%.o: $(exampleTilemapSrcDir)/%.cpp
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$(MKDIR ) $(call platformpth, $(@D ) )
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$(CXX ) -MMD -MP -c $(compileFlags ) -I $(engineDir ) $< -o $@ $(CXXFLAGS )
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- # Copy assets directory to the build directory
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- tilemap -assets :
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+ # Copy assets directory to the build directory and pack them
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+ pack -assets :
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$(MKDIR ) $(call platformpth, $(exampleTilemapBuildDir ) /assets)
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$(call COPY,$(exampleTilemapSrcDir ) /assets,$(exampleTilemapBuildDir ) /assets,** )
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-
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- # Copy assets (and other required build files) directory to the build directory
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- render-assets :
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$(MKDIR ) $(call platformpth,$(exampleTilemapBuildDir ) /assets/shaders)
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$(call COPY,$(binDir ) /engine/render/build/assets/shaders,$(exampleTilemapBuildDir ) /assets/shaders,** )
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+ powershell Start-Sleep -Seconds 10.0
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$(packerApp ) $(exampleTilemapBuildDir ) /app.pck $(exampleTilemapBuildDir ) $(exampleTilemapAssets )
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$(RM ) $(call platformpth,$(exampleTilemapBuildDir ) /assets)
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