Releases: CarlosFdez/world-explorer
Releases · CarlosFdez/world-explorer
2.1.1
2.1.0
- Add support for partially revealed tiles (@morepurplemorebetter)
- Fix configuring scene settings in Foundryborne Daggerheart
- Convert and migrate underlying structure to an object, which should hopefully improve update speed (@morepurplemorebetter)
2.0.2
The bugfixes in this release were contributed by @morepurplemorebetter
- Fix error when switching scenes
- Fix errors on large scenes and improve performance
- Fix changing the overlay image in scene settings
2.0.1
Add support for Foundry V13
1.0.1
- Fixed toggle controls affecting the canvas through actor and item sheets, with help from @morepurplemorebetter
- Change icon for GM opacity toggle
1.0.0
- Add support for Foundry V12
- Fix update throttling for brush and eraser modes
0.9.2
- Add new option to cover the map and non-overhead tiles only.
- Update default to the new option, which is actually the option most similar to the old default
- Token Reveal should only be performed for friendly tokens, similar to how its done for "Keep areas explored"
0.9.1
Update default position to behindTokens, which was the most similar to previous behavior.
0.9.0
- Workaround crash when switching scenes with the world explorer control enabled
- When auto-reveal is enabled, only reveal for player owned and friendly disposition tokens.
- Add new relative positioning setting to replace zIndex
- Fix world explorer canvas controls not properly re-rendering when enabled/disabled or when switching scenes
- Batch draw operations performed in quick succession
0.8.4
v0.8.4 Release 0.8.4