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Original file line number Diff line number Diff line change
@@ -1,5 +1,3 @@
#define RENAME_TEST

using System;
using FluentAssertions;
using FluentAssertions.Execution;
Expand All @@ -8,6 +6,14 @@

namespace GodotTests.TestScenes;

[Autoload]
public static partial class MyAutoloads;

[Autoload]
[AutoloadRename("NamedAutoLoad1", "namedAutoLoad1")]
[AutoloadRename("NamedAutoLoad2", "namedAutoLoad2")]
public static partial class MyAutoloadsWithRenames;

[SceneTree]
public partial class AutoloadExtensionTests : Node, ITest
{
Expand Down Expand Up @@ -36,62 +42,98 @@ static void TypeTest()
{
static Type TypeOf<T>(T _) => typeof(T);

TypeOf(Autoload.AutoloadScene).Should().Be<Control>();
TypeOf(Autoload.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(Autoload.AutoloadSceneGD).Should().Be<Control>();
TypeOf(MyAutoloads.AutoloadScene).Should().Be<Control>();
TypeOf(MyAutoloads.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(MyAutoloads.AutoloadSceneGD).Should().Be<Control>();

TypeOf(MyAutoloads.InheritedScene).Should().Be<Control>();
TypeOf(MyAutoloads.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(MyAutoloads.InheritedSceneGD).Should().Be<Control>();

TypeOf(MyAutoloads.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(MyAutoloads.InheritedScriptCS).Should().Be<InheritedScript>();

TypeOf(Autoload.InheritedScene).Should().Be<Control>();
TypeOf(Autoload.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(Autoload.InheritedSceneGD).Should().Be<Control>();
TypeOf(MyAutoloads.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(MyAutoloads.AutoloadScriptGD2).Should().Be<Spatial>();
TypeOf(MyAutoloads.AutoloadScriptGD3).Should().Be<Container>();

TypeOf(Autoload.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(Autoload.InheritedScriptCS).Should().Be<InheritedScript>();
TypeOf(MyAutoloads.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(MyAutoloads.InheritedScriptGD2).Should().Be<Spatial>();
TypeOf(MyAutoloads.InheritedScriptGD3).Should().Be<Container>();

TypeOf(Autoload.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(Autoload.AutoloadScriptGD2).Should().Be<Spatial>();
TypeOf(Autoload.AutoloadScriptGD3).Should().Be<Container>();
TypeOf(MyAutoloads.namedAutoLoad1).Should().Be<Control>();
TypeOf(MyAutoloads.namedAutoLoad2).Should().Be<Control>();

TypeOf(Autoload.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(Autoload.InheritedScriptGD2).Should().Be<Spatial>();
TypeOf(Autoload.InheritedScriptGD3).Should().Be<Container>();
// As above, so below (except those so marked)
TypeOf(MyAutoloadsWithRenames.AutoloadScene).Should().Be<Control>();
TypeOf(MyAutoloadsWithRenames.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(MyAutoloadsWithRenames.AutoloadSceneGD).Should().Be<Control>();

#if RENAME_TEST
TypeOf(Autoload.NamedAutoLoad1).Should().Be<Control>();
TypeOf(Autoload.NamedAutoLoad2).Should().Be<Control>();
#else
TypeOf(Autoload.namedAutoLoad1).Should().Be<Control>();
TypeOf(Autoload.namedAutoLoad2).Should().Be<Control>();
#endif
TypeOf(MyAutoloadsWithRenames.InheritedScene).Should().Be<Control>();
TypeOf(MyAutoloadsWithRenames.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(MyAutoloadsWithRenames.InheritedSceneGD).Should().Be<Control>();

TypeOf(MyAutoloadsWithRenames.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(MyAutoloadsWithRenames.InheritedScriptCS).Should().Be<InheritedScript>();

TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD2).Should().Be<Spatial>();
TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD3).Should().Be<Container>();

TypeOf(MyAutoloadsWithRenames.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(MyAutoloadsWithRenames.InheritedScriptGD2).Should().Be<Spatial>();
TypeOf(MyAutoloadsWithRenames.InheritedScriptGD3).Should().Be<Container>();

TypeOf(MyAutoloadsWithRenames.NamedAutoLoad1).Should().Be<Control>(); // Renamed!
TypeOf(MyAutoloadsWithRenames.NamedAutoLoad2).Should().Be<Control>(); // Renamed!
}

static void ValueTest()
{
Autoload.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
Autoload.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
Autoload.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

Autoload.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
Autoload.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
Autoload.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

Autoload.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
Autoload.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

Autoload.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
Autoload.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
Autoload.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

Autoload.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
Autoload.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
Autoload.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

#if RENAME_TEST
Autoload.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
Autoload.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();
#else
Autoload.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
Autoload.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();
#endif
MyAutoloads.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
MyAutoloads.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloads.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
MyAutoloads.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloads.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
MyAutoloads.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

MyAutoloads.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloads.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
MyAutoloads.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

MyAutoloads.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloads.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
MyAutoloads.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

MyAutoloads.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();

// As above, so below (except those so marked)
MyAutoloadsWithRenames.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloadsWithRenames.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
MyAutoloadsWithRenames.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloadsWithRenames.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloadsWithRenames.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
MyAutoloadsWithRenames.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloadsWithRenames.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
MyAutoloadsWithRenames.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

MyAutoloadsWithRenames.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloadsWithRenames.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
MyAutoloadsWithRenames.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

MyAutoloadsWithRenames.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloadsWithRenames.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Spatial>();
MyAutoloadsWithRenames.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<Container>();

MyAutoloadsWithRenames.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); // Renamed!
MyAutoloadsWithRenames.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); // Renamed!
}

void EnsureIsInTree()
Expand Down

This file was deleted.

Original file line number Diff line number Diff line change
@@ -1,5 +1,3 @@
#define RENAME_TEST

using System;
using FluentAssertions;
using FluentAssertions.Execution;
Expand All @@ -8,6 +6,14 @@

namespace GodotTests.TestScenes;

[Autoload]
public static partial class MyAutoloads;

[Autoload]
[AutoloadRename("NamedAutoLoad1", "namedAutoLoad1")]
[AutoloadRename("NamedAutoLoad2", "namedAutoLoad2")]
public static partial class MyAutoloadsWithRenames;

[SceneTree]
public partial class AutoloadExtensionTests : Node, ITest
{
Expand Down Expand Up @@ -36,61 +42,98 @@ static void TypeTest()
{
static Type TypeOf<T>(T _) => typeof(T);

TypeOf(Autoload.AutoloadScene).Should().Be<Control>();
TypeOf(Autoload.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(Autoload.AutoloadSceneGD).Should().Be<Control>();

TypeOf(Autoload.InheritedScene).Should().Be<Control>();
TypeOf(Autoload.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(Autoload.InheritedSceneGD).Should().Be<Control>();

TypeOf(Autoload.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(Autoload.InheritedScriptCS).Should().Be<InheritedScript>();

TypeOf(Autoload.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(Autoload.AutoloadScriptGD2).Should().Be<Node3D>();
TypeOf(Autoload.AutoloadScriptGD3).Should().Be<GpuParticles3D>();

TypeOf(Autoload.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(Autoload.InheritedScriptGD2).Should().Be<Node3D>();
TypeOf(Autoload.InheritedScriptGD3).Should().Be<GpuParticles3D>();
#if RENAME_TEST
TypeOf(Autoload.NamedAutoLoad1).Should().Be<Control>();
TypeOf(Autoload.NamedAutoLoad2).Should().Be<Control>();
#else
TypeOf(Autoload.namedAutoLoad1).Should().Be<Control>();
TypeOf(Autoload.namedAutoLoad2).Should().Be<Control>();
#endif
TypeOf(MyAutoloads.AutoloadScene).Should().Be<Control>();
TypeOf(MyAutoloads.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(MyAutoloads.AutoloadSceneGD).Should().Be<Control>();

TypeOf(MyAutoloads.InheritedScene).Should().Be<Control>();
TypeOf(MyAutoloads.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(MyAutoloads.InheritedSceneGD).Should().Be<Control>();

TypeOf(MyAutoloads.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(MyAutoloads.InheritedScriptCS).Should().Be<InheritedScript>();

TypeOf(MyAutoloads.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(MyAutoloads.AutoloadScriptGD2).Should().Be<Node3D>();
TypeOf(MyAutoloads.AutoloadScriptGD3).Should().Be<GpuParticles3D>();

TypeOf(MyAutoloads.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(MyAutoloads.InheritedScriptGD2).Should().Be<Node3D>();
TypeOf(MyAutoloads.InheritedScriptGD3).Should().Be<GpuParticles3D>();

TypeOf(MyAutoloads.namedAutoLoad1).Should().Be<Control>();
TypeOf(MyAutoloads.namedAutoLoad2).Should().Be<Control>();

// As above, so below (except those so marked)
TypeOf(MyAutoloadsWithRenames.AutoloadScene).Should().Be<Control>();
TypeOf(MyAutoloadsWithRenames.AutoloadSceneCS).Should().Be<AutoloadSceneCS>();
TypeOf(MyAutoloadsWithRenames.AutoloadSceneGD).Should().Be<Control>();

TypeOf(MyAutoloadsWithRenames.InheritedScene).Should().Be<Control>();
TypeOf(MyAutoloadsWithRenames.InheritedSceneCS).Should().Be<InheritedSceneCS>();
TypeOf(MyAutoloadsWithRenames.InheritedSceneGD).Should().Be<Control>();

TypeOf(MyAutoloadsWithRenames.AutoloadScriptCS).Should().Be<AutoloadScript>();
TypeOf(MyAutoloadsWithRenames.InheritedScriptCS).Should().Be<InheritedScript>();

TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD1).Should().Be<Node2D>();
TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD2).Should().Be<Node3D>();
TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD3).Should().Be<GpuParticles3D>();

TypeOf(MyAutoloadsWithRenames.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name
TypeOf(MyAutoloadsWithRenames.InheritedScriptGD2).Should().Be<Node3D>();
TypeOf(MyAutoloadsWithRenames.InheritedScriptGD3).Should().Be<GpuParticles3D>();

TypeOf(MyAutoloadsWithRenames.NamedAutoLoad1).Should().Be<Control>(); // Renamed!
TypeOf(MyAutoloadsWithRenames.NamedAutoLoad2).Should().Be<Control>(); // Renamed!
}

static void ValueTest()
{
Autoload.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
Autoload.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
Autoload.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

Autoload.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
Autoload.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
Autoload.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

Autoload.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
Autoload.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

Autoload.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
Autoload.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
Autoload.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

Autoload.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
Autoload.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
Autoload.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

#if RENAME_TEST
Autoload.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
Autoload.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();
#else
Autoload.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
Autoload.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();
#endif
MyAutoloads.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
MyAutoloads.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloads.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
MyAutoloads.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloads.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
MyAutoloads.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

MyAutoloads.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloads.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
MyAutoloads.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

MyAutoloads.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloads.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
MyAutoloads.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

MyAutoloads.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloads.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>();

// As above, so below (except those so marked)
MyAutoloadsWithRenames.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloadsWithRenames.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>();
MyAutoloadsWithRenames.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloadsWithRenames.InheritedScene.Should().NotBeNull().And.BeOfType<Control>();
MyAutoloadsWithRenames.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>();
MyAutoloadsWithRenames.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>();

MyAutoloadsWithRenames.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>();
MyAutoloadsWithRenames.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>();

MyAutoloadsWithRenames.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloadsWithRenames.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
MyAutoloadsWithRenames.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

MyAutoloadsWithRenames.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>();
MyAutoloadsWithRenames.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>();
MyAutoloadsWithRenames.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>();

MyAutoloadsWithRenames.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); // Renamed!
MyAutoloadsWithRenames.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); // Renamed!
}

void EnsureIsInTree()
Expand Down

This file was deleted.

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