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shaders/star_frag.glsl

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// star_frag.glsl
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//
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// Copyright (C) 2023-present, the Celestia Development Team
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// Original rendering algorithm by Askaniy Anpilogov <[email protected]>
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// Original shader implementation by Hleb Valoshka <[email protected]>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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const float degree_per_px = 0.01; // higher value causes blinking due to optimizations in the psf_glow()
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const float inv_max_offset = 2.0 / (3.0 * sqrt(2.0) * degree_per_px); // 1/px
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shaders/star_vert.glsl

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// star_frag.glsl
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//
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// Copyright (C) 2023-present, the Celestia Development Team
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// Original rendering algorithm by Askaniy Anpilogov <[email protected]>
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// Original shader implementation by Hleb Valoshka <[email protected]>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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const float degree_per_px = 0.01; // higher value causes blinking due to optimizations in the psf_glow()
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const float max_square_size = 256.0; // px
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const float max_irradiation = pow((degree_per_px * max_square_size / a), 2.0) / (2.0 * 3.141592653);

src/celastro/astro.cpp

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// astro.cpp
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//
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// Copyright (C) 2001-2009, the Celestia Development Team
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or

src/celastro/astro.h

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// astro.h
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//
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// Copyright (C) 2001-2009, the Celestia Development Team
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or

src/celengine/body.cpp

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// body.cpp
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//
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// Copyright (C) 2001-2006 Chris Laurel <[email protected]>
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License

src/celengine/body.h

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// body.h
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//
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// Copyright (C) 2001-2006 Chris Laurel <[email protected]>
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License

src/celengine/dsooctree.cpp

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// dsooctree.cpp
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//
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// Description:
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//
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// Copyright (C) 2005-2009, Celestia Development Team
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// Copyright (C) 2005-present, the Celestia Development Team
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// Original version by Toti <root@totibox>
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//
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// This program is free software; you can redistribute it and/or

src/celengine/dsooctree.h

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// staroctree.cpp
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//
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// Description:
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//
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// Copyright (C) 2005-2009, Celestia Development Team
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// Copyright (C) 2005-present, the Celestia Development Team
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// Original version by Toti <root@totibox>
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//
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// This program is free software; you can redistribute it and/or

src/celengine/dsorenderer.cpp

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// dsorenderer.cpp
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//
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// Copyright (C) 2001-2020, the Celestia Development Team
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or

src/celengine/objectrenderer.h

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// objectrenderer.h
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//
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// Copyright (C) 2001-2019, the Celestia Development Team
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// Copyright (C) 2001-present, the Celestia Development Team
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// Original version by Chris Laurel <[email protected]>
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//
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// This program is free software; you can redistribute it and/or

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