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Render engine or user-developer customizations can toggle it off to delay
the point at which the tile can be shown, while waiting for some
asynchronous post-processing to finish
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- Added an overload of `Math::equalsEpsilon` for glm matrices.
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- A tile's bounding volume and content bounding volume are now included in `TileLoadResult` for use in `prepareInLoadThread`.
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- Added `convertAccessorTypeToPropertyType` and `convertPropertyTypeToAccessorType` to `CesiumGltf::PropertyType`.
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- Added `Cesium3DTilesSelection::Tile::setRenderEngineReadiness(bool)`: pass false to delay the point at which the tile can be shown, while waiting for some asynchronous post-processing to finish for example.
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