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lines changed Original file line number Diff line number Diff line change 4949 # and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled.
5050 cmake-generator : " Visual Studio 17 2022"
5151 cmake-toolchain : " version=14.34"
52- cmake-platform : " x64,version=10.0.18362 .0"
52+ cmake-platform : " x64,version=10.0.19041 .0"
5353 visual-studio-version : " 2022"
54- visual-studio-components : " Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362 "
54+ visual-studio-components : " Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.19041 "
5555 TestWindows54 :
5656 needs : [Windows54]
5757 uses : ./.github/workflows/testWindows.yml
Original file line number Diff line number Diff line change 11# Change Log {#changes}
22
3+ ### ???
4+
5+ ##### Fixes :wrench :
6+
7+ - Added a missing ` CesiumRuntime.h ` include in ` CesiumPropertyAttribute.cpp ` that broke compilation in v2.18.0 on Windows.
8+
39### v2.18.0 - 2025-08-01
410
511##### Breaking Changes :mega :
Original file line number Diff line number Diff line change 11// Copyright 2020-2024 CesiumGS, Inc. and Contributors
22
33#include " CesiumPropertyAttribute.h"
4+ #include " CesiumRuntime.h"
45#include < CesiumGltf/PropertyAttributeView.h>
56
67static FCesiumPropertyAttributeProperty EmptyPropertyAttributeProperty;
Original file line number Diff line number Diff line change @@ -11,12 +11,17 @@ if (DEFINED ENV{UNREAL_ENGINE_ROOT} AND NOT UNREAL_ENGINE_ROOT)
1111endif ()
1212
1313if (NOT UNREAL_ENGINE_ROOT)
14- # On Windows, try to use the default UE 5.4 location
15- set (WINDOWS_DEFAULT_UNREAL_INSTALLATION "C:/Program Files/Epic Games/UE_5.4" )
16- if (WIN32 AND EXISTS "${WINDOWS_DEFAULT_UNREAL_INSTALLATION} " )
17- set (UNREAL_ENGINE_ROOT "${WINDOWS_DEFAULT_UNREAL_INSTALLATION} " )
14+ # On Windows and Mac, try to use the default UE 5.4 location
15+ if (WIN32 )
16+ set (DEFAULT_UNREAL_INSTALLATION "C:/Program Files/Epic Games/UE_5.4" )
17+ elseif (APPLE )
18+ set (DEFAULT_UNREAL_INSTALLATION "/Users/Shared/Epic Games/UE_5.4" )
19+ endif ()
20+
21+ if (NOT EXISTS "${DEFAULT_UNREAL_INSTALLATION} " )
22+ message (FATAL_ERROR "Please specify the root of your Unreal Engine installation, either by setting the UNREAL_ENGINE_ROOT environment variable or with -DUNREAL_ENGINE_ROOT=path on the cmake command-line." )
1823 else ()
19- message (FATAL_ERROR "Please specify the root of your Unreal Engine installation, either by setting the UNREAL_ENGINE_ROOT environment variable or with -DUNREAL_ENGINE_ROOT=path on the cmake command-line. " )
24+ set ( UNREAL_ENGINE_ROOT " ${DEFAULT_UNREAL_INSTALLATION} " )
2025 endif ()
2126endif ()
2227
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