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Cesium for Unreal v2.21.0

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@kring kring released this 03 Nov 04:51
· 3 commits to main since this release

This release includes support for Unreal Engine v5.4, v5.5, and v5.6 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Added CesiumAzureMapsRasterOverlay.
  • Added the interface ICesium3DTilesetLifecycleEventReceiver: when an implementation is registered on a tileset (with ACesium3DTileset::SetLifecycleEventReceiver), its functions will be called at various points in a tile's lifecycle, like when a mesh component is created, when a material is instanced, when the tile changes visibility, when it is unloaded, etc.
Fixes 🔧
  • Fixed a bug where CesiumCreditSystem would not filter out empty credits, resulting in duplicate on-screen delimiters.
  • Fixed a problem where multi-selecting UCesiumGlobeAnchorComponent could cause the selected components to teleport to 0 degrees longitude and 0 degrees latitude. Now, the geospatial position and orientation fields are hidden while multi-selecting.

In addition to the above, this release updates cesium-native from v0.52.0 to v0.53.0. See the changelog for a complete list of changes in cesium-native.