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Game rules
Chichi edited this page Feb 11, 2024
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Splatcraft has its own gamerules, in-game each gamrule is prefixed with "splatcraft."
| Gamerule | Description | Default |
|---|---|---|
| coloredPlayerNames | Whether player's nametag matches their ink color | false |
| dropCrateLoot | Whether Sunken Crates should drop their loot when they are mined and not by inking it open | false |
| infiniteInkInCreative | Whether players in creative need ink or an ink tank to use Splatcraft weapons | true |
| inkableGround | Whether blocks should be inkable with splatcraft weapons | true |
| inkDamageCooldown | Whether ink damage bypasses hurt resistance time | false |
| inkDecay | Whether ink should disapear off blocks | true |
| inkDecayRate | The likelyhood of ink decaying per tick | 3 |
| inkDestroysFoliage | Whether crops, saplings, and replaceable plants are destroyed when the block below them is inked | true |
| inkFriendlyFire | Whether ink damages players of the same color | false |
| inkHealing | Whether health regenerates when a player is submerged in ink | true |
| inkHealingConsumesHunger | Whether health regeneration when being submmerged in ink should consume hunger | true |
| inkMobDamagePercentage | The percentage of full(player) damage from splatcraft weapons that should be dealt to mobs | 70 |
| keepMatchItems | Whether players keep Splatcraft main weapons, ink tanks and some cosmetics, after dying | false |
| rechargeableInkTank | Whether ink should regenerate in Ink Tanks | true |
| requireInkTank | Whether ink is required to use Splatcraft Weapons | true |
| universalInk | Whether players can swim in enemy ink | false |
| waterDamage | Whether players are damaged by water | false |
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keepMatchItems- Items kept by the game rule is determined by the
#splatcraft:match_itemsitem tag
- Items kept by the game rule is determined by the
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waterDamage- Players with the Water Breathing effect will not take water damage