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Run, Kimmy, Run! 🏃‍♀️✨

An endless runner built in Godot 4, featuring Kimmy sprinting through an ever-changing world. The goal? Run as far as you can, rack up the highest score, and don’t get caught by the Game Over!

🎮 Features

  • 🌆 Parallax scrolling background for depth and motion.
  • 🏃 Procedural chunk spawning → endless gameplay.
  • 📈 Score & high score tracking.
  • 🎵 Music & sound toggle buttons in the UI.
  • ⚡ Smooth UI animations for menus and game over screen.

🚀 How to Play

  • Start the game → press anywhere.
  • Run! Kimmy moves automatically.
  • Jump / dodge obstacles (add controls here once you finalize them).
  • Stay alive as long as you can to climb the high score.

🛠️ Built With

  • Godot 4
  • Custom scripts in GDScript
  • Pixel art & UI assets

📂 Project Structure

  • scenes/ → Game scenes (Kimmy, ChunkManager, Game UI)
  • assets/ → Sprites, fonts, music, sound effects
  • scripts/ → Gameplay logic and managers
  • README.md → This file

💡 Learning Goals

  • This project is part of my journey to learn Godot 4:
  • Experiment with parallax backgrounds
  • Understand scene instancing (e.g., ChunkManager)
  • Manage game states: menus → gameplay → game over → restart
  • Implement UI with animations and sound toggles

📸 Screenshots (Coming Soon!)

📥 Download & Play 👉 The game will be published on itch.io soon. Stay tuned!

🧑‍💻 Contributing This is primarily a learning project, but feel free to fork the repo, explore the code, and suggest improvements via pull requests or issues.

📜 License MIT License — free to play, share, and tinker with.

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Endless Runner built with Godot Engine

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