Releases: Chukobyte/seika-engine
Releases · Chukobyte/seika-engine
v0.51.0
17 Jan 10:18
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Fixing bug with scene switching where all scene nodes weren't being cleaned up.
v0.50.0
17 Jan 06:01
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Added operator overloads for Rect2 (python-api).
Fixed bug with animation restarting on the first frame when calling play on AnimatedSprite nodes.
v0.49.0
16 Jan 17:24
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Setting draw source for Sprite nodes automatically.
AnimatedSprite node play function now accepts a default parameter that plays the current animation.
AnimatedSprite node now has a loops parameter to determine if an animation loops.
In seika.math.Vector2 python class added the following functions magnitude, normalized, direction_to, and hash function.
Bug fixes
Fixed not adding rotation to Sprite nodes.
Fixed AnimatedSprite animation not starting on frame 0 sometimes.
v0.48.0
10 Jan 02:00
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Added function to set an AnimatedSprite node's animations.
Added property z_index to Node2D nodes.
v0.47.1
09 Jan 20:19
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Fixing bug with some entity systems not cleaning up after themselves.
v0.47.0
09 Jan 17:20
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Added SimpleTimer and seika.utils module to python api.
v0.46.1
09 Jan 02:06
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Fixing audio stream on export
Updated 2d test export package
v0.46.0
08 Jan 23:47
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Fixed loading AudioStream from memory on export.
v0.45.0
08 Jan 18:28
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Can now set initial window size in project properties.
v0.44.0
08 Jan 15:57
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Can now get entity collisions by tag with Collision.get_collided_nodes_by_tag method
Fixed bug with setting tags in python script
Added rough ease functions (not ready to be used!)