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… example Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
…main README Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
…ion-docs Add comprehensive firmware customization documentation with Pong game example
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
…-errors Fix member initialization order in PongGame constructor
…lude, and ChirpSystem::play syntax Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
…rder Fix PongGame compilation errors: initialization order, missing include, and type mismatch
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Integrate Pong game into main menu
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Co-authored-by: ercasta <1530425+ercasta@users.noreply.github.com>
Fix invisible ball and paddle in pong game by setting LVGL opacity
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A more in-depth guide to coding the ClockStar2, and pong demo.
Note: pong demo in menu screen currently uses icons from the "Level" screen