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44 changes: 37 additions & 7 deletions src/simulator/src/engine.js
Original file line number Diff line number Diff line change
Expand Up @@ -290,14 +290,44 @@ export function renderCanvas(scope) {
ctx.stroke()
ctx.fill()
}
if (simulationArea.hover !== undefined) {
simulationArea.canvas.style.cursor = 'pointer'
} else if (simulationArea.mouseDown) {
simulationArea.canvas.style.cursor = 'grabbing'
} else {
simulationArea.canvas.style.cursor = 'default'
// Current object under the mouse (Node / Wire / undefined)
const hover = simulationArea.hover;
const type = hover?.objectType;

//Mouse is pressed → dragging or panning
if (simulationArea.mouseDown) {
// While dragging nodes or panning the canvas
simulationArea.canvas.style.cursor = 'grabbing';

}
//Mouse is hovering over something
else if (hover) {

// Hovering over a Node
if (type === 'Node') {
simulationArea.canvas.style.cursor = 'crosshair';

// Hovering over a Wire
}
else if (type === 'Wire') {
simulationArea.canvas.style.cursor = 'pointer';

// Hovering over other objects (modules, subcircuits, etc.)
}
else {
simulationArea.canvas.style.cursor = 'move';
}

}
//Idle canvas (no hover, no mouse down)
else {
// Default canvas interaction state
simulationArea.canvas.style.cursor = 'grab';
}



}
}

/**
* Function to move multiple objects and panes window
Expand Down