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1650 lines (1650 loc) · 71.2 KB
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[
{
"id": "bio_adrenaline",
"type": "bionic",
"name": { "str": "Adrenaline Pump" },
"description": "A stimulator system has been surgically implanted alongside your adrenal glands, allowing you to trigger your body's adrenaline response at the cost of some bionic power.",
"occupied_bodyparts": [ [ "torso", 4 ] ],
"activated_eocs": [ "EOC_bio_adrenaline" ],
"act_cost": "5 J"
},
{
"id": "bio_ads",
"type": "bionic",
"name": { "str": "Active Defense System" },
"description": "A thin forcefield surrounds your body, continually draining power. Everything loses velocity when penetrating this field, which results in reduced amount of dealt damage at the cost of your bionic energy. Bullets and stabbing attacks will lose more velocity than cutting attacks and those in turn more than bashing attacks.",
"occupied_bodyparts": [ [ "torso", 10 ], [ "head", 1 ], [ "arm_l", 1 ], [ "arm_r", 1 ], [ "leg_l", 2 ], [ "leg_r", 2 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ],
"act_cost": "1 kJ",
"react_cost": "1 kJ",
"trigger_cost": "10 kJ",
"time": "1 s"
},
{
"id": "bio_alarm",
"type": "bionic",
"name": { "str": "Alarm System" },
"description": "A motion-detecting alarm system will notice almost all movement within a fifteen-foot radius, and will silently alert you. This is very useful during sleep, or if you suspect a cloaked pursuer.",
"occupied_bodyparts": [ [ "torso", 2 ], [ "head", 1 ] ],
"enchantments": [ { "condition": "ACTIVE", "values": [ { "value": "MOTION_ALARM", "add": 5 } ] } ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_SLEEP_FRIENDLY" ],
"act_cost": "1 J",
"react_cost": "1 J",
"trigger_cost": "5 J",
"time": "1 s"
},
{
"id": "bio_ankles",
"type": "bionic",
"name": { "str": "Squeaky Ankles" },
"description": "In a cruel twist of fate, a poorly executed CBM surgery has given you a pair of useless bionics which make squeaking noises when you walk.",
"occupied_bodyparts": [ [ "leg_l", 3 ], [ "leg_r", 3 ] ],
"enchantments": [ "SQUEAKY_ANKLES" ],
"mutation_conflicts": [ "LEG_TENTACLES", "LEG_TENT_BRACE", "GASTROPOD_FOOT", "GASTROPOD_BALANCE", "AMORPHOUS" ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_ar",
"type": "bionic",
"name": { "str": "Integrated AR System" },
"description": "Extremely thin lenses provide user with augmented reality overlay allowing the user to zoom, and it displays handy information about local topology.",
"//": "Basically implanted contact lenses with AR capabilities",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"flags": [ "USES_BIONIC_POWER" ],
"mutation_conflicts": [ "COMPOUND_EYES", "CEPH_VISION", "CEPH_EYES", "EYEBULGE", "EYESTALKS1", "EYESTALKS2" ],
"passive_pseudo_items": [ "integrated_ar" ]
},
{
"id": "bio_armor_arms",
"type": "bionic",
"name": { "str": "Subcutaneous Protective Mesh - Arms" },
"description": "An advanced protective meshwork has been woven into the flesh on your arms and hands, protecting them from physical trauma.",
"occupied_bodyparts": [ [ "arm_l", 4 ], [ "arm_r", 4 ], [ "hand_l", 1 ], [ "hand_r", 1 ] ],
"protec": [
[ "arm_l", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "arm_r", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "hand_l", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "hand_r", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ]
],
"encumbrance": [ [ "arm_l", 1 ], [ "arm_r", 1 ], [ "hand_l", 1 ], [ "hand_r", 1 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"mutation_conflicts": [
"AMORPHOUS",
"BENDY2",
"BENDY3",
"WINGS_BIRD",
"HUGE",
"HUGE_OK",
"SMALL2",
"SMALL_OK",
"WINGS_BAT",
"INSECT_ARMS",
"INSECT_ARMS_OK",
"ARACHNID_ARMS",
"ARACHNID_ARMS_OK",
"ARM_TENTACLES",
"ARM_TENTACLES_4",
"ARM_TENTACLES_8",
"CLAWS_TENTACLE"
]
},
{
"id": "bio_armor_eyes",
"type": "bionic",
"name": { "str": "Protective Lenses" },
"description": "Your eye sockets have been surgically sealed with highly protective mirrored lenses and your tear ducts have been re-routed to your mouth. When you cry, you must spit out or swallow your tears.",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"mutation_conflicts": [ "COMPOUND_EYES", "CEPH_VISION", "CEPH_EYES", "EYEBULGE", "MEMBRANE", "EYESTALKS1", "EYESTALKS2" ],
"social_modifiers": { "intimidate": 10 },
"passive_pseudo_items": [ "armor_bio_eyes" ]
},
{
"id": "bio_armor_head",
"type": "bionic",
"name": { "str": "Subcutaneous Protective Mesh - Head" },
"description": "An advanced protective meshwork has been woven into the flesh on your head and jaw region, protecting your skull from physical trauma.",
"occupied_bodyparts": [ [ "head", 3 ], [ "mouth", 1 ] ],
"protec": [
[ "head", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "mouth", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ]
],
"encumbrance": [ [ "head", 1 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"mutation_conflicts": [ "AMORPHOUS", "HUGE", "HUGE_OK", "SMALL2", "SMALL_OK" ]
},
{
"id": "bio_armor_legs",
"type": "bionic",
"name": { "str": "Subcutaneous Protective Mesh - Legs" },
"description": "An advanced protective meshwork has been woven into the flesh on your legs and feet, protecting them from physical trauma.",
"occupied_bodyparts": [ [ "leg_l", 6 ], [ "leg_r", 6 ], [ "foot_l", 1 ], [ "foot_r", 1 ] ],
"protec": [
[ "leg_l", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "leg_r", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "foot_l", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ],
[ "foot_r", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ]
],
"encumbrance": [ [ "leg_l", 1 ], [ "leg_r", 1 ], [ "foot_l", 1 ], [ "foot_r", 1 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"mutation_conflicts": [
"AMORPHOUS",
"BENDY2",
"BENDY3",
"HUGE",
"HUGE_OK",
"SMALL2",
"SMALL_OK",
"LEG_TENTACLES",
"LEG_TENT_BRACE",
"GASTROPOD_FOOT",
"GASTROPOD_BALANCE",
"INSECT_RESERVOIR"
]
},
{
"id": "bio_armor_torso",
"type": "bionic",
"name": { "str": "Subcutaneous Protective Mesh - Torso" },
"description": "An advanced protective meshwork has been woven into the flesh on your torso, protecting it from physical trauma.",
"occupied_bodyparts": [ [ "torso", 10 ] ],
"protec": [ [ "torso", { "bash": 3, "cut": 3, "bullet": 3, "stab": 3 } ] ],
"encumbrance": [ [ "torso", 1 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"mutation_conflicts": [ "AMORPHOUS", "HUGE", "HUGE_OK", "SMALL2", "SMALL_OK", "INSECT_RESERVOIR" ]
},
{
"id": "bio_batteries",
"type": "bionic",
"name": { "str": "Battery System" },
"description": "You have a battery draining attachment, and thus can make use of the energy contained in normal, everyday batteries. Use bionic menu to drain charge from a battery. Can be toggled on and off at will.",
"occupied_bodyparts": [ [ "torso", 20 ] ],
"fuel_options": [ "battery" ],
"fuel_efficiency": 1,
"time": "1 s",
"flags": [ "BIONIC_POWER_SOURCE", "BIONIC_TOGGLED" ],
"passive_pseudo_items": [ "internal_battery_compartment" ]
},
{
"id": "bio_blade",
"type": "bionic",
"name": { "str": "Monomolecular Blade" },
"description": "A deadly foot-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended.",
"occupied_bodyparts": [ [ "arm_r", 7 ], [ "hand_r", 1 ] ],
"encumbrance": [ [ "arm_r", 2 ] ],
"act_cost": "50 J",
"fake_weapon": "bio_blade_weapon",
"flags": [ "BIONIC_TOGGLED", "BIONIC_WEAPON", "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_shotgun",
"type": "bionic",
"name": { "str": "Shotgun Arm" },
"description": "Concealed in your left arm is a single shot 12 gauge shotgun. Activate the bionic to fire and reload the shotgun.",
"occupied_bodyparts": [ [ "arm_l", 12 ] ],
"encumbrance": [ [ "arm_l", 5 ] ],
"act_cost": "50 J",
"fake_weapon": "bio_shotgun_gun",
"flags": [ "BIONIC_TOGGLED", "BIONIC_WEAPON", "NO_UNWIELD" ]
},
{
"id": "bio_blindfold",
"type": "bionic",
"name": { "str": "Optical Dampers" },
"description": "A pair of lenses surgically installed over your eyes that can be tinted to block out incoming light.",
"included": true,
"flags": [ "BIONIC_TOGGLED" ],
"active_flags": [ "BLIND" ]
},
{
"id": "bio_blood_anal",
"type": "bionic",
"name": { "str": "Blood Analysis" },
"description": "Small sensors have been surgically implanted in your heart, allowing you to analyze your blood. This will detect many illnesses, drugs, and other conditions.",
"occupied_bodyparts": [ [ "torso", 4 ] ],
"act_cost": "100 J"
},
{
"id": "bio_blood_filter",
"type": "bionic",
"name": { "str": "Blood Filter" },
"description": "A filtration system near your heart allows you to actively filter out chemical impurities, primarily drugs. It will have limited impact on viruses. Note that it is not a targeted filter; ALL drugs in your system will be affected.",
"occupied_bodyparts": [ [ "torso", 5 ] ],
"activated_eocs": [ "EOC_bio_blood_filter" ],
"act_cost": "600 J"
},
{
"id": "bio_cable",
"type": "bionic",
"name": { "str": "Cable Charger System" },
"description": "You have a complex port surgically mounted above your hip. While active, it will recharge bionic power when connected to a power source via jumper cable.",
"occupied_bodyparts": [ [ "torso", 7 ] ],
"is_remote_fueled": true,
"time": "1 s",
"fuel_efficiency": 1,
"flags": [ "BIONIC_POWER_SOURCE", "BIONIC_SHOCKPROOF", "BIONIC_TOGGLED" ]
},
{
"id": "bio_carbon",
"type": "bionic",
"name": { "str": "Subdermal Carbon Filament" },
"description": "Lying just beneath your skin is a thin armor made of carbon nanotubes. This has no impact on blunt trauma but will protect you against deep cuts.",
"occupied_bodyparts": [
[ "torso", 6 ],
[ "head", 2 ],
[ "arm_l", 2 ],
[ "arm_r", 2 ],
[ "leg_l", 3 ],
[ "leg_r", 3 ],
[ "foot_l", 1 ],
[ "foot_r", 1 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "mouth", 1 ]
],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"protec": [
[ "torso", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "head", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "mouth", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "arm_l", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "arm_r", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "leg_l", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "leg_r", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "foot_l", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "foot_r", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "hand_l", { "cut": 4, "bullet": 4, "stab": 4 } ],
[ "hand_r", { "cut": 4, "bullet": 4, "stab": 4 } ]
]
},
{
"id": "bio_chain_lightning",
"type": "bionic",
"name": { "str": "Chain Lightning" },
"description": "Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target.",
"occupied_bodyparts": [ [ "torso", 16 ], [ "arm_l", 4 ] ],
"fake_weapon": "bio_lightning",
"flags": [ "BIONIC_GUN", "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_claws",
"type": "bionic",
"name": { "str": "Bionic Claws" },
"description": "Vicious claws have been surgically installed inside your fingers, allowing you to extend and retract them at the cost of a small amount of power. These do considerable cutting damage, but prevent you from holding anything else while extended.",
"occupied_bodyparts": [ [ "hand_l", 4 ], [ "hand_r", 4 ] ],
"encumbrance": [ [ "hand_l", 3 ], [ "hand_r", 3 ] ],
"act_cost": "25 J",
"fake_weapon": "bio_claws_weapon",
"flags": [ "BIONIC_TOGGLED", "BIONIC_WEAPON", "BIONIC_NPC_USABLE" ],
"mutation_conflicts": [
"BENDY3",
"ARM_TENTACLES",
"ARM_TENTACLES_4",
"ARM_TENTACLES_8",
"CLAWS_TENTACLE",
"TALONS",
"CLAWS",
"CLAWS_RETRACT",
"CLAWS_RAT",
"CLAWS_ST"
]
},
{
"id": "bio_climate",
"type": "bionic",
"name": { "str": "Internal Climate Control" },
"description": "Throughout your body lies a network of thermal piping, which eases the effects of high and low ambient temperatures when activated.",
"occupied_bodyparts": [
[ "torso", 8 ],
[ "head", 2 ],
[ "arm_l", 2 ],
[ "arm_r", 2 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "leg_l", 3 ],
[ "leg_r", 3 ],
[ "foot_l", 1 ],
[ "foot_r", 1 ]
],
"act_cost": "100 J",
"react_cost": "100 J",
"time": "1 s",
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [
{
"condition": "ACTIVE",
"values": [ { "value": "CLIMATE_CONTROL_HEAT", "add": 50 }, { "value": "CLIMATE_CONTROL_CHILL", "add": 50 } ]
}
]
},
{
"id": "bio_cloak",
"type": "bionic",
"name": { "str": "Cloaking System" },
"description": "This high-power system uses a set of cameras and LEDs to make you blend into your background, rendering you fully invisible to normal vision. However, you may be detected by infrared, sonar, etc.",
"occupied_bodyparts": [
[ "torso", 8 ],
[ "head", 2 ],
[ "arm_l", 3 ],
[ "arm_r", 3 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "leg_l", 4 ],
[ "leg_r", 4 ],
[ "foot_l", 1 ],
[ "foot_r", 1 ]
],
"act_cost": "30 kJ",
"react_cost": "30 kJ",
"time": "1 s",
"enchantments": [ { "condition": "ACTIVE", "ench_effects": [ { "effect": "invisibility", "intensity": 1 } ] } ],
"flags": [ "BIONIC_TOGGLED" ]
},
{
"id": "bio_cqb",
"type": "bionic",
"name": { "str": "Close Quarters Battle" },
"description": "Bionic processors and databanks, loaded with martial arts combat programs, are surgically integrated into your nervous system. While active, the CQB module will improve your hand-to-hand combat skills, but prevents you from improving them through combat experience.",
"occupied_bodyparts": [ [ "head", 3 ] ],
"act_cost": "20 J",
"react_cost": "20 J",
"time": "1 s",
"known_ma_styles": [
"style_aikido",
"style_barbaran",
"style_biojutsu",
"style_bojutsu",
"style_boxing",
"style_capoeira",
"style_crane",
"style_dragon",
"style_eskrima",
"style_fencing",
"style_judo",
"style_karate",
"style_kickboxing",
"style_krav_maga",
"style_leopard",
"style_medievalpole",
"style_muay_thai",
"style_ninjutsu",
"style_niten",
"style_pankration",
"style_silat",
"style_snake",
"style_sojutsu",
"style_swordsmanship",
"style_taekwondo",
"style_tai_chi",
"style_tiger",
"style_wingchun",
"style_zui_quan"
],
"flags": [ "BIONIC_TOGGLED" ]
},
{
"id": "bio_deformity",
"type": "bionic",
"name": { "str": "Bionic-Induced Deformity" },
"description": "A combination of poor surgical installation and unpleasant scarring has lead to the malfunctioning bionic catastrophe you call your face. People who mind that you look like a dime-store Frankenstein will react poorly to your appearance.",
"occupied_bodyparts": [ [ "head", 4 ], [ "mouth", 1 ] ],
"flags": [ "BIONIC_FAULTY" ],
"social_modifiers": { "persuade": -50, "intimidate": 20 }
},
{
"id": "bio_dex_enhancer",
"type": "bionic",
"name": { "str": "Wired Reflexes" },
"description": "Your reaction time has been greatly enhanced with bionic nerve stimulators, giving you a +2 bonus to dexterity.",
"occupied_bodyparts": [ [ "head", 3 ], [ "torso", 6 ], [ "arm_l", 3 ], [ "arm_r", 3 ], [ "leg_l", 7 ], [ "leg_r", 7 ] ],
"enchantments": [ { "values": [ { "value": "DEXTERITY", "add": 2 } ] } ],
"flags": [ "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_digestion",
"type": "bionic",
"name": { "str": "Expanded Digestive System" },
"description": "You have been outfitted with three synthetic stomachs and industrial-grade intestines. Not only can you extract much more nutrition from food, but you are highly resistant to foodborne illness, and can sometimes eat rotten food.",
"occupied_bodyparts": [ [ "torso", 20 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF", "PARAIMMUNE", "IMMUNE_SPOIL" ],
"enchantments": [ { "values": [ { "value": "KCAL", "multiply": 0.5 }, { "value": "VITAMIN_ABSORB_MOD", "multiply": 0.5 } ] } ],
"cant_remove_reason": "The CBM has replaced the patient's digestive organs and cannot be removed.",
"canceled_mutations": [
"WEAKSTOMACH",
"STRONGSTOMACH",
"TINYSTOMACH",
"CARNIVORE",
"HERBIVORE",
"ANTIJUNK",
"ANTIFRUIT",
"RUMINANT",
"ANTIWHEAT",
"NAUSEA",
"VOMITOUS",
"EATPOISON",
"EATDEAD",
"ALCMET",
"SAPROVORE",
"LACTOSE",
"GRAZER",
"VEGETARIAN"
]
},
{
"id": "bio_dis_acid",
"type": "bionic",
"name": { "str": "Acidic Discharge" },
"description": "A malfunctioning bionic which occasionally discharges acid into your muscles, causing sharp pain and minor damage.",
"occupied_bodyparts": [ [ "torso", 3 ], [ "arm_l", 1 ], [ "arm_r", 1 ], [ "leg_l", 2 ], [ "leg_r", 2 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_dis_shock",
"type": "bionic",
"name": { "str": "Electrical Discharge" },
"description": "A malfunctioning bionic which occasionally discharges electricity through your body, causing pain and brief paralysis but no damage.",
"occupied_bodyparts": [ [ "torso", 6 ] ],
"flags": [ "BIONIC_FAULTY" ],
"trigger_cost": "10 kJ"
},
{
"id": "bio_drain",
"type": "bionic",
"name": { "str": "Electrical Drain" },
"description": "A malfunctioning bionic. It doesn't perform any useful function, but will occasionally draw power from your batteries.",
"occupied_bodyparts": [ [ "torso", 2 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_earplugs",
"type": "bionic",
"name": { "str": "Sound Dampeners" },
"description": "When this bionic is active, you can block hearing completely.",
"included": true,
"flags": [ "BIONIC_TOGGLED" ],
"active_flags": [ "DEAF" ],
"auto_deactivates": [ "bio_ears" ]
},
{
"id": "bio_ears",
"type": "bionic",
"name": { "str": "Enhanced Hearing" },
"description": "When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.",
"occupied_bodyparts": [ [ "head", 2 ] ],
"mutation_conflicts": [ "BATEARS" ],
"flags": [ "BIONIC_TOGGLED", "IMMUNE_HEARING_DAMAGE" ],
"active_flags": [ "SAFECRACK_NO_TOOL" ],
"enchantments": [ { "condition": "ACTIVE", "values": [ { "value": "HEARING_MULT", "multiply": 2.5 } ] } ],
"auto_deactivates": [ "bio_earplugs" ],
"included_bionics": [ "bio_earplugs" ],
"activated_on_install": true
},
{
"id": "bio_mp3",
"type": "bionic",
"name": { "str": "WearMan" },
"description": "Surgically implanted into your skull near the eardrums are two speakers, as well as a small port behind the left earlobe. They can pick up local radio waves and play downloaded music in concert hall quality. It came pre-installed with \"Rubik's Mickse\".",
"occupied_bodyparts": [ [ "head", 1 ] ],
"flags": [ "USES_BIONIC_POWER", "BIONIC_TOGGLED" ],
"act_cost": "1 J",
"react_cost": "1 J",
"time": "1 s",
"activated_eocs": [ "EOC_BIONIC_WEARMAN_SELECTOR" ],
"deactivated_eocs": [ "EOC_BIONIC_WEARMAN_REMOVAL" ]
},
{
"id": "bio_voice_b",
"type": "bionic",
"name": { "str": "AudioVox" },
"description": "Hailing from a world choked with neon smog, and appreciated by Exodii artists, the AudioVox implant allows you to change, remodulate, and even autotune your voice. It also causes vocalizations /(such as shouts and singing/) to be much louder. It consists of an electronic voice box, synthetic larynx and multiple speakers implanted throughout your throat.",
"occupied_bodyparts": [ [ "torso", 3 ], [ "mouth", 2 ] ],
"enchantments": [ { "values": [ { "value": "SHOUT_NOISE", "add": 25 }, { "value": "SHOUT_NOISE_STR_MULT", "add": 2 } ] } ],
"canceled_mutations": [ "GROWL", "SNARL", "HISS", "CROAK", "BOOMING_VOICE" ],
"mutation_conflicts": [ "SCREECH" ]
},
{
"id": "bio_emp",
"type": "bionic",
"name": { "str": "Directional EMP" },
"description": "Surgically mounted in your left arm and the palm of your left hand are small parabolic EMP field generators. You may use power to fire a wide but short-ranged blast that will disable electronics and robots.",
"occupied_bodyparts": [ [ "arm_l", 6 ], [ "hand_l", 1 ] ],
"act_cost": "50 kJ"
},
{
"type": "bionic",
"id": "bio_emp_armgun",
"name": { "str": "EMP Projector" },
"description": "A ranged EMP generator system is implanted in your right arm and the palm of your right hand. The system fires precise, single-target pulses that require time to aim. Extremely effective against electronic targets but mostly useless otherwise.",
"occupied_bodyparts": [ [ "arm_r", 8 ], [ "hand_r", 2 ] ],
"fake_weapon": "bio_emp_gun",
"flags": [ "BIONIC_GUN" ]
},
{
"id": "bio_ethanol",
"type": "bionic",
"name": { "str": "Ethanol Burner" },
"description": "You burn alcohol as fuel in an extremely efficient reaction.",
"occupied_bodyparts": [ [ "torso", 20 ] ],
"fuel_options": [ "alcohol" ],
"fuel_efficiency": 0.5,
"exothermic_power_gen": true,
"time": "1 s",
"flags": [ "BIONIC_POWER_SOURCE", "BIONIC_SHOCKPROOF", "BIONIC_TOGGLED" ],
"passive_pseudo_items": [ "internal_ethanol_tank" ]
},
{
"id": "bio_lampoil",
"type": "bionic",
"name": { "str": "Oil Generator" },
"description": "Slowly generates bionic power out of kerosene or motor oil.",
"occupied_bodyparts": [ [ "torso", 20 ] ],
"fuel_options": [ "lamp_oil", "motor_oil" ],
"fuel_efficiency": 0.35,
"exothermic_power_gen": true,
"time": "5 s",
"flags": [ "BIONIC_POWER_SOURCE", "BIONIC_SHOCKPROOF", "BIONIC_TOGGLED" ],
"passive_pseudo_items": [ "internal_oil_tank" ]
},
{
"id": "bio_evap",
"type": "bionic",
"name": { "str": "Aero-Evaporator" },
"description": "This unit draws moisture from the surrounding air, which slowly trickles directly into your blood stream. It may fail in very dry environments.",
"occupied_bodyparts": [ [ "torso", 5 ] ],
"react_cost": "60 J",
"time": "1 s",
"flags": [ "BIONIC_TOGGLED" ]
},
{
"id": "bio_eye_enhancer",
"type": "bionic",
"name": { "str": "Diamond Cornea" },
"description": "Your vision is greatly enhanced, giving you a +2 bonus to perception.",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"enchantments": [ { "values": [ { "value": "PERCEPTION", "add": 2 } ] } ],
"flags": [ "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_eye_optic",
"type": "bionic",
"name": { "str": "Telescopic Eyes" },
"description": "Much of the material in your inner eye has been surgically removed and replaced with an array of high-powered, auto-focusing lenses. They function as integrated binoculars, letting you see much farther than before, and any vision problems you might have had are now gone.",
"occupied_bodyparts": [ [ "eyes", 2 ] ],
"flags": [ "ENHANCED_VISION" ],
"cant_remove_reason": "The CBM has completely replaced %1$s eyes now. Removing them would leave %2$s blind.",
"canceled_mutations": [
"HYPEROPIC",
"MYOPIC",
"MESOPIC",
"URSINE_EYE",
"FROG_EYES",
"NIGHTVISION3",
"NIGHTVISION2",
"NIGHTVISION",
"BIRD_EYE",
"COMPOUND_EYES",
"LIZ_IR",
"CEPH_VISION",
"CEPH_EYES",
"ELFA_FNV",
"ELFA_NV",
"ELFAEYES",
"FEL_NV",
"FEL_EYE",
"INFRARED",
"LIZ_EYE",
"EYEBULGE",
"SEESLEEP"
],
"mutation_conflicts": [ "EYESTALKS1", "EYESTALKS2" ]
},
{
"id": "bio_face_mask",
"type": "bionic",
"name": { "str": "Facial Distortion" },
"description": "Through controlled application of electrochemical impulses, you are capable of altering your facial structure so as to subtly affect the reactions of others. This grants a bonus to all social interactions.",
"occupied_bodyparts": [ [ "head", 3 ], [ "mouth", 1 ] ],
"social_modifiers": { "persuade": 10, "lie": 20, "intimidate": 10 }
},
{
"id": "bio_faraday",
"type": "bionic",
"name": { "str": "Dielectric Capacitance System" },
"description": "Throughout your body lies a network of miniature piezoelectric capacitors which can be charged with bionic power to temporarily protect you from external electrical discharge.",
"occupied_bodyparts": [
[ "torso", 8 ],
[ "head", 2 ],
[ "arm_l", 2 ],
[ "arm_r", 2 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "leg_l", 3 ],
[ "leg_r", 3 ],
[ "foot_l", 1 ],
[ "foot_r", 1 ]
],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ],
"active_flags": [ "ELECTRIC_IMMUNE", "EMP_ENERGYDRAIN_IMMUNE" ],
"act_cost": "5 J",
"react_cost": "5 J",
"time": "1 s"
},
{
"id": "bio_fingerhack",
"type": "bionic",
"name": { "str": "Fingerhack" },
"description": "One of your fingers has an electrohack surgically embedded in it; an all-purpose hacking unit used to override control panels and the like (but not computers). Skill in computers is important, and a failed use may damage your circuits.",
"occupied_bodyparts": [ [ "hand_l", 1 ] ],
"toggled_pseudo_items": [ "electrohack" ],
"flags": [ "BIONIC_TOGGLED", "USES_BIONIC_POWER" ]
},
{
"id": "bio_fitnessband",
"type": "bionic",
"name": { "str": "Calorie Tracker" },
"description": "A module implanted in your body measures your calorie intake and expenditure at all times.",
"flags": [ "CALORIE_BURN" ],
"occupied_bodyparts": [ [ "torso", 1 ] ]
},
{
"id": "bio_flashbang",
"type": "bionic",
"name": { "str": "Flashbang Generator" },
"description": "Light emitting diodes surgically integrated into your skin can release a flash comparable to a flashbang grenade, blinding nearby enemies. Speakers integrated into your body mimic the loud sound, deafening those nearby.",
"occupied_bodyparts": [ [ "torso", 18 ], [ "arm_l", 2 ], [ "arm_r", 2 ], [ "leg_l", 3 ], [ "leg_r", 3 ] ],
"act_cost": "10 kJ"
},
{
"id": "bio_flashlight",
"type": "bionic",
"name": { "str": "Cranial Flashlight" },
"description": "Surgically mounted between your eyes is a small but powerful LED flashlight.",
"occupied_bodyparts": [ [ "head", 1 ] ],
"act_cost": "2 J",
"react_cost": "2 J",
"time": "1 s",
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [ { "condition": "ACTIVE", "values": [ { "value": "LUMINATION", "add": 60 } ] } ],
"auto_deactivates": [ "bio_flashlight_highmode" ],
"included_bionics": [ "bio_flashlight_highmode" ]
},
{
"id": "bio_flashlight_highmode",
"type": "bionic",
"name": { "str": "Ultrabright Flashlight" },
"description": "You can greatly intensify the power of your bionic flashlight to be much brighter at a much higher power cost.",
"act_cost": "15 J",
"react_cost": "15 J",
"time": "1 s",
"included": true,
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [ { "condition": "ACTIVE", "values": [ { "value": "LUMINATION", "add": 500 } ] } ],
"auto_deactivates": [ "bio_flashlight" ]
},
{
"id": "bio_tattoo_led",
"type": "bionic",
"name": { "str": "LED Tattoo" },
"description": "A small LED display just beneath your dermal layer can be illuminated on command to show patterns of your choice at dim or bright luminosity. It doesn't provide enough light to comfortably read or craft, but it can suffice if you have nothing else.",
"act_cost": "1 J",
"react_cost": "1 J",
"time": "1 s",
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [ { "condition": "ACTIVE", "values": [ { "value": "LUMINATION", "add": 5 } ] } ]
},
{
"id": "bio_glowy",
"type": "bionic",
"name": { "str": "Glowy Thing" },
"description": "You don't think that capacitor is *meant* to glow, but it does, and usually at bad times. A malfunctioning bionic randomly turns on and off, causing you to glow and making you visible in the dark without improving how much you can see in the slightest.",
"flags": [ "BIONIC_FAULTY" ],
"trigger_cost": "1 kJ"
},
{
"id": "bio_geiger",
"type": "bionic",
"name": { "str": "Integrated Dosimeter" },
"description": "Small radiation sensors have been surgically implanted throughout your body, allowing you to analyze your level of absorbed radiation. They will also alert you whenever exposed to environmental radiation.",
"occupied_bodyparts": [ [ "torso", 2 ], [ "head", 1 ], [ "arm_l", 1 ], [ "arm_r", 1 ], [ "leg_l", 1 ], [ "leg_r", 1 ] ],
"act_cost": "100 J"
},
{
"id": "bio_gills",
"type": "bionic",
"name": { "str": "Respirator" },
"description": "A complex respiration augmentation system. Improves respiration ability in air and allows breathing water. Will automatically activate when drowning. Turn on to recharge stamina faster, at moderate power cost. Asthmatics may also use it to stop asthma attacks.",
"occupied_bodyparts": [ [ "torso", 8 ], [ "head", 2 ], [ "mouth", 2 ] ],
"flags": [ "BIONIC_TOGGLED" ],
"trigger_cost": "25 kJ"
},
{
"id": "bio_ground_sonar",
"type": "bionic",
"name": { "str": "Terranian Sonar" },
"description": "Your feet are equipped with precision sonar equipment, allowing you to detect the movements of creatures below the ground, buried traps, and unstable terrain.",
"occupied_bodyparts": [ [ "foot_l", 3 ], [ "foot_r", 3 ] ],
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [
{
"condition": "ACTIVE",
"special_vision": [
{
"condition": { "or": [ { "npc_has_flag": "DIGS" }, { "and": [ "npc_is_underwater", { "npc_has_flag": "CAN_DIG" } ] } ] },
"distance": 20,
"descriptions": [
{
"id": "ground_sonar_sense",
"symbol": "?",
"color": "c_green",
"text": "You sense some creature moving underground here."
}
]
}
]
}
],
"act_cost": "200 J",
"react_cost": "200 J",
"time": "1 s"
},
{
"id": "bio_heat_absorb",
"type": "bionic",
"name": { "str": "Heat Drain" },
"description": "While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage, and increasing your power reserves slightly.",
"occupied_bodyparts": [
[ "torso", 6 ],
[ "head", 3 ],
[ "arm_l", 3 ],
[ "arm_r", 3 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "leg_l", 5 ],
[ "leg_r", 5 ],
[ "foot_l", 2 ],
[ "foot_r", 2 ]
],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ],
"trigger_cost": "3 kJ"
},
{
"id": "bio_heatsink",
"type": "bionic",
"name": { "str": "Thermal Dissipation" },
"description": "Powerful heatsinks and supermaterials are surgically woven into your flesh. While powered, this system will prevent heat damage up to 2000 degrees Fahrenheit. Note that this does not affect your internal temperature.",
"occupied_bodyparts": [
[ "torso", 10 ],
[ "head", 2 ],
[ "arm_l", 2 ],
[ "arm_r", 2 ],
[ "hand_l", 1 ],
[ "hand_r", 1 ],
[ "leg_l", 3 ],
[ "leg_r", 3 ],
[ "foot_l", 1 ],
[ "foot_r", 1 ]
],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ],
"active_flags": [ "HEATSINK" ],
"act_cost": "1 kJ",
"react_cost": "1 kJ",
"time": "1 s"
},
{
"id": "bio_hydraulics",
"type": "bionic",
"name": { "str": "Hydraulic Muscles" },
"description": "While activated, your muscles will be greatly enhanced, setting your strength to 20.",
"occupied_bodyparts": [ [ "torso", 10 ], [ "arm_l", 8 ], [ "arm_r", 8 ], [ "leg_l", 10 ], [ "leg_r", 10 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ],
"enchantments": [ { "condition": "ACTIVE", "ench_effects": [ { "effect": "bio_hydraulics_eff", "intensity": 1 } ] } ],
"act_cost": "10 kJ",
"react_cost": "10 kJ",
"time": "1 s",
"activated_eocs": [ "EOC_bio_hydraulics_activated" ],
"deactivated_eocs": [ "EOC_bio_hydraulics_deactivated" ]
},
{
"id": "bio_infrared",
"type": "bionic",
"name": { "str": "Infrared Vision" },
"description": "Your range of vision extends into the infrared, allowing you to see warm-blooded creatures in the dark or through smoke.",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [ "THERMAL_VISION_GOOD" ],
"act_cost": "5 J",
"react_cost": "5 J",
"time": "1 s"
},
{
"id": "bio_int_enhancer",
"type": "bionic",
"name": { "str": "Cerebral Booster" },
"description": "Your brain has been enhanced with bionic coprocessors, giving you a +2 bonus to intelligence.",
"cant_remove_reason": "The bionic is now critical to the continued functionality of the user's brain.",
"occupied_bodyparts": [ [ "head", 6 ] ],
"enchantments": [ { "values": [ { "value": "INTELLIGENCE", "add": 2 } ] } ],
"flags": [ "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_itchy",
"type": "bionic",
"name": { "str": "Itchy Metal Thing" },
"description": "A bionic of some sort, so badly installed that you cannot even tell what it was originally supposed to be. Sometimes it itches horribly.",
"occupied_bodyparts": [ [ "torso", 3 ], [ "head", 2 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_laser",
"type": "bionic",
"name": { "str": "Finger-Mounted Laser" },
"description": "One of your fingers has a small high-powered laser surgically embedded in it. This long range weapon is not incredibly damaging, but is very accurate, and has the potential to start fires.",
"occupied_bodyparts": [ [ "hand_r", 1 ] ],
"fake_weapon": "bio_laser_gun",
"flags": [ "BIONIC_GUN", "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_leaky",
"type": "bionic",
"name": { "str": "Leaky Bionic" },
"description": "This botched piece of bionic hardware slowly leaks electrolytic compounds, piezoelectric nanomaterials, and other high-tech contaminants into your bloodstream. Needless to say, this is not good for your health.",
"occupied_bodyparts": [ [ "torso", 5 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_leukocyte",
"type": "bionic",
"name": { "str": "Leukocyte Breeder System" },
"description": "You are equipped with bionic stimulators which augment your haematopoiesis system, allowing you to accelerate white blood cell production using bionic power. It is supposed to run continuously and may cause unpleasant side effects when turned off.",
"occupied_bodyparts": [ [ "torso", 10 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_SLEEP_FRIENDLY", "BIONIC_NPC_USABLE" ],
"act_cost": "5 J",
"react_cost": "5 J",
"time": "1 s",
"enchantments": [
{
"condition": "ACTIVE",
"values": [
{ "value": "EFFECTIVE_HEALTH_MOD", "add": 100 },
{ "value": "MOD_HEALTH", "add": -50 },
{ "value": "MOD_HEALTH_CAP", "add": -200 }
]
}
]
},
{
"id": "bio_lighter",
"type": "bionic",
"name": { "str": "Finger Lighter" },
"description": "The index finger of your left hand has a fire starter that can extend from the tip.",
"occupied_bodyparts": [ [ "hand_l", 1 ] ],
"flags": [ "USES_BIONIC_POWER" ],
"passive_pseudo_items": [ "crude_firestarter" ],
"act_cost": "1500 J"
},
{
"id": "bio_lockpick",
"type": "bionic",
"name": { "str": "Fingerpick" },
"description": "One of your fingers has an electronic lockpick surgically embedded in it. This automatic system will quickly unlock all but the most advanced key locks without any skill required on the part of the user.",
"occupied_bodyparts": [ [ "hand_l", 2 ] ],
"act_cost": "50 J"
},
{
"id": "bio_magnet",
"type": "bionic",
"name": { "str": "Electromagnetic Unit" },
"description": "Surgically embedded in your left arm is a powerful electromagnet, allowing you to use your own strength to pull all nearby magnetic objects towards you. Unlucky bystanders might be injured or killed by flying objects.",
"occupied_bodyparts": [ [ "arm_l", 9 ] ],
"act_cost": "15 kJ"
},
{
"id": "bio_membrane",
"type": "bionic",
"name": { "str": "Nictitating Membrane" },
"description": "Your eyes are equipped with thin membranes that cover your eyes while underwater, negating any vision penalties.",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"flags": [ "BIONIC_NPC_USABLE", "EYE_MEMBRANE" ]
},
{
"id": "bio_memory",
"type": "bionic",
"name": { "str": "Enhanced Memory Banks" },
"description": "Your memory has been enhanced with small quantum storage drives. While active, you learn - both through reading and practice - more quickly. Additionally, you forget skills you've learned slower.",
"occupied_bodyparts": [ [ "head", 3 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_SLEEP_FRIENDLY" ],
"cant_remove_reason": "Removing this CBM would cause severe amnesia and neurological issues.",
"active_flags": [ "CBQ_LEARN_BONUS" ],
"act_cost": "2 J",
"react_cost": "2 J",
"trigger_cost": "25 J",
"time": "1 s",
"enchantments": [
{
"condition": "ACTIVE",
"values": [
{ "value": "READING_EXP", "add": 2 },
{ "value": "SKILL_RUST_RESIST", "add": 20 },
{ "value": "LEARNING_FOCUS", "add": 10 }
]
}
]
},
{
"id": "bio_metabolics",
"type": "bionic",
"name": { "str": "Metabolic Interchange" },
"description": "Your digestive system and power supply are interconnected; bionic energy is replenished by burning calories. Can be toggled on and off at will.",
"occupied_bodyparts": [ [ "torso", 20 ] ],
"fuel_options": [ "metabolism" ],
"fuel_efficiency": 0.25,
"time": "1 s",
"flags": [ "BIONIC_POWER_SOURCE", "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ]
},
{
"id": "bio_meteorologist",
"type": "bionic",
"name": { "str": "Weather Reader" },
"description": "A multitude of scientific instruments and sensors collect environmental data. The data is compiled and presented as a simple readout of the current weather. It also passively tells you the local air temperature.",
"occupied_bodyparts": [ [ "torso", 1 ], [ "head", 1 ] ],
"act_cost": "10 J",
"flags": [ "THERMOMETER" ]
},
{
"id": "bio_nanobots",
"type": "bionic",
"name": { "str": "Repair Nanobots" },
"description": "Inside your body is a fleet of tiny dormant robots. While activated they will flit about your body, repairing damage at 1 HP per minute and stopping bleeding at the cost of extra power and stored calories. No power is consumed if there is nothing to heal.",
"occupied_bodyparts": [ [ "torso", 12 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE", "BIONIC_SLEEP_FRIENDLY" ],
"act_cost": "80 J",
"react_cost": "40 J",
"time": "1 s"
},
{
"id": "bio_night",
"type": "bionic",
"name": { "str": "Artificial Night Generator" },
"description": "When active, this bionic eliminates all light within a 2 tile radius through destructive interference.",
"occupied_bodyparts": [ [ "torso", 16 ] ],
"flags": [ "BIONIC_TOGGLED" ],
"enchantments": [ { "condition": "ACTIVE", "emitter": "emit_shadow_field" } ],
"act_cost": "9 kJ",
"react_cost": "9 kJ",
"time": "1 s"
},
{
"id": "bio_night_vision",
"type": "bionic",
"name": { "str": "Implanted Night Vision" },
"description": "When active, this bionic will amplify existing light, allowing you to see in the dark.",
"occupied_bodyparts": [ [ "eyes", 1 ] ],
"flags": [ "BIONIC_TOGGLED" ],
"active_flags": [ "NIGHT_VISION" ],
"act_cost": "10 J",
"react_cost": "10 J",
"time": "1 s"
},
{
"id": "bio_noise",
"type": "bionic",
"name": { "str": "Noisemaker" },
"description": "A malfunctioning bionic. It will occasionally emit a loud burst of noise.",
"occupied_bodyparts": [ [ "torso", 4 ], [ "arm_l", 1 ], [ "arm_r", 1 ], [ "leg_l", 1 ], [ "leg_r", 1 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_nostril",
"type": "bionic",
"name": { "str": "Bionic Nostril" },
"description": "You're really not sure how the CBM ended up in your nose, but no matter how it got there this badly misplaced bionic makes it difficult to breathe. Increases mouth encumbrance by ten.",
"occupied_bodyparts": [ [ "head", 2 ], [ "mouth", 1 ] ],