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Pull requests: CleverRaven/Cataclysm-DDA
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fix magazine variant shown in iteminfo
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#84512
opened Jan 6, 2026 by
GuardianDll
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CMake: apply astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Build
Issues regarding different builds and build environments
json-styled
JSON lint passed, label assigned by github actions
/bigobj to mapgen.cpp only
astyled
#84511
opened Jan 6, 2026 by
alef
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Chacne to find army clips in on_hand_223
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#84509
opened Jan 6, 2026 by
GuardianDll
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Typo fix
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84508
opened Jan 6, 2026 by
GuardianDll
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Move ACT_HAND_CRANK handler to activity_actor
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
#84505
opened Jan 6, 2026 by
ShnitzelX2
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[Magiclysm] Make the Necronomicon a spell book
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#84504
opened Jan 6, 2026 by
Standing-Storm
•
Draft
fix typo in xedra evolved effect
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#84503
opened Jan 6, 2026 by
Blueflowerss
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Make concrete deconstruction harder, more consistent, and require the correct tools (including 2 new demolition power tools)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#84501
opened Jan 6, 2026 by
Tektolnes
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Improve ammo_effects stuff
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
#84499
opened Jan 6, 2026 by
GuardianDll
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[Magiclysm/XE] Correct obsoletion
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#84494
opened Jan 6, 2026 by
Standing-Storm
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[Magiclysm] The great spell categorization (tier 2)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#84493
opened Jan 6, 2026 by
Standing-Storm
•
Draft
Weekly Changelog 2025-12-29 to 2026-01-05
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#84470
opened Jan 5, 2026 by
kevingranade
•
Draft
Benelli M4 as separate shotgun
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Generic Guns
Anything to do with Generic Guns
[Python]
Code made in Python
Spawn
Creatures, items, vehicles, locations appearing on map
#84464
opened Jan 4, 2026 by
GuardianDll
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[DinoMod] Sauropod rework
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Hotwire car if it's still hotwireable
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#84457
opened Jan 4, 2026 by
GuardianDll
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Reduce the amount of clothing in dressers
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#84453
opened Jan 4, 2026 by
Uwuewsky
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Crafting GUI filter: by recipe source (book or npc)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
new contributor
#84441
opened Jan 3, 2026 by
OriginLive
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Make matches working outside of matchboxes/matchbooks
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#84437
opened Jan 3, 2026 by
GuardianDll
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Exodii (nomad) bionic-powered air purifying respirator
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84421
opened Jan 1, 2026 by
Tektolnes
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XEDRA field mysteries I, part 2: finish integration with HUB
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#84419
opened Jan 1, 2026 by
Tektolnes
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New Hub 01 quest tying together Mobile Weather Stations & the giant monster corpse
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#84410
opened Jan 1, 2026 by
Tektolnes
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Windows clang20 fix
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#84404
opened Dec 31, 2025 by
alef
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XEDRA field mystery II: another nether-creature encounter with a (real) DARPA vehicle
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Vehicles
Vehicles, parts, mechanics & interactions
#84400
opened Dec 31, 2025 by
Tektolnes
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BBTI for 12 gauge, describe the method to derive pellet damage from slug damage, apply to 12 gauge
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Generic Guns
Anything to do with Generic Guns
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Spawn
Creatures, items, vehicles, locations appearing on map
#84388
opened Dec 30, 2025 by
GuardianDll
•
Draft
Remove the ability of blood draw kit to harvest blood from corpses
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
#84386
opened Dec 30, 2025 by
anoobindisguise
•
Draft
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