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* simple implementation of pickup_items eoc
* basic far hand proof of concept
* Pickup allows multiple arbitrary tiles
* Finish pickup spell effect + demo with farhand
* basic constraints implementation
* remove pickup_constraints struct, just use pick_info instead
* hook up pickup spell effect to pick_info fully
* Set up final spell definitions
* documentation
* hook up eoc to extra parameters
* astyle
* initialization order
* remove unused variable
* slowly fix the errors discovered by general build
* fix build
* clang
* IWYU
* astyle
* more clang
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@@ -206,6 +206,7 @@ Effect | Description
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`noise` | Causes damage() amount of noise at the target. Note: the noise can be described further with `sound_type`, `sound_description`, `sound_ambient`, `sound_id` and `sound_variant`.
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`pain_split` | Evens out all of your limbs' damage.
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`pull_target` | Attempts to pull the target towards the caster in a straight line. If the path is blocked by impassable furniture or terrain, the effect fails.
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`pickup` | Opens up the pickup menu at the target(s), allowing characters to pick up items at the area. For every 1 damage in the spell's definition, each item takes 1 extra move to pick up.
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`recharge_vehicle` | Increases or decreases the battery charge of a vehicle or battery-connected power grid. Damage is equal to the charge (negative decreases).
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`recover_energy` | Recovers an energy source equal to damage of the spell and may be one of `BIONIC`, `SLEEPINESS`, `PAIN`, `MANA` or `STAMINA`. Alternative notation can be used for spell consuming vitamins, see example below
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`remove_effect` | Removes `effect_str` effects from all creatures in the aoe.
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