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kevingranadedseguinMaleclypse
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Weekly Changelog 2025-09-29 to 2025-10-06 (#83200)
* Weekly Changelog 2025-09-29 to 2025-10-06 * Apply suggestions from code review --------- Co-authored-by: David Seguin <[email protected]> Co-authored-by: Maleclypse <[email protected]>
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data/changelog.txt

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@@ -160,6 +160,9 @@ Initial implementation of wounds
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JSONize mission-related topic IDs (TALK_MISSION_INQUIRE / TALK_MISSION_DESCRIBE_URGENT)
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Plant-specific growth stages for agriculture
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Add another form of scaling for batch recipes, enabling creation of bulk recipes
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dimension npc travel filter expansion and other tweaks
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NPCs automatically select the best MA style for their weapon
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Custom region settings for dimensions
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@@ -361,6 +364,8 @@ Chitin armor overhaul
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Add deep fryers
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Move vehicle part locations to JSON
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Begin moving faction mission definitions to JSON, starting with descriptions
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New book artifact types.
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Better feedback on planting failures + plants need sunlight
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## Interface:
@@ -485,6 +490,7 @@ Message to player when UPS equipment runs out of power.
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Construction interface shows prerequisite furniture/terrain flags
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Default android sidebar changed to sidebar-mobile
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Present dispersion as MOA in item UI
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Hide overmap display's 'land use code' behind debug mode
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## Mods:
@@ -1016,6 +1022,7 @@ Adds cuvettes to analysis kit crafting recipe, increase analysis kit weight.
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Fitness bands and smart watches are more common, while pocket watches and game watches are rarer.
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Tree bashing from being cut down is not a magic wand
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Star vampires have `PERMANENT_INVISIBILITY`, when they drink blood it applies `SUPPRESS_INVISIBILITY`
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Molotovs do not create walls of fire
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## Bugfixes:
@@ -1398,6 +1405,7 @@ AIM uilist submenu shaking violently.
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fix zones disabling on save/load
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Fix enchantment cache load issue (If your save didn't load right hopefully it will now)
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Fix being unable to place traps
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Fix terrain not being recognized in palettes based on loading order
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## Performance:
@@ -1575,6 +1583,8 @@ Check for unused extend/delete/proportional/relative with mandatory
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Begin moving duplicated UI code to new helpers library
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zzip.exe: a tool for manipulating compressed save 'zzip' files.
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travel to seperate world instances within the same save file
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region settings overhaul
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Consume_drug use actions can define intensity for their effect
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## Build:

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