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Update NECC/Cody & Jay to use faction relationship setting.
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data/json/npcs/godco/members/NPC_Julian_Ray.json

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@@ -169,7 +169,7 @@
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"id": "TALK_GODCO_Julian_Join",
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"dynamic_line": "Aight, here are the rules: don't commit sins, don't litter, and try not to die. Have some mutual respect, capiche?",
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"responses": [
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{ "text": "Got it.", "topic": "TALK_GODCO_Julian_Joinee" },
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{ "text": "Got it.", "topic": "TALK_GODCO_Julian_Joinee", "effect": { "u_set_fac_relation": "share public goods" } },
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{ "text": "Actually, <end_talking_leave>", "topic": "TALK_DONE" }
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]
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},

data/json/npcs/isolated_road/isolated_road_cody_dialogue.json

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@@ -81,6 +81,7 @@
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"effect": [
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{ "u_sell_item": "FMCNote", "count": 100 },
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{ "u_spawn_item": "id_artisan_member" },
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{ "u_set_fac_relation": "share public goods" },
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{ "u_add_var": "dialogue_artisans_blacksmith_can_buy_coop", "value": "no" }
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],
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"topic": "TALK_BLACKSMITH_BOUGHT_COOP"

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