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[Xedra_Evolved] Fixed Tailors Kit conflict with Xedra/Magiclysm
Both Xedra_Evolved and Magiclysm add materials the Tailors Kit can fix, fae fur and black dragon hide. When both are loaded Xedra overrides Magiclysm. This leads to a nonsensical scenario where sewing kits can be used to repair dragonhide armor, but not the upgraded tailors' kits. A mod_interactions file in Xedra_Evolved lets the kits work with both new materials.
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[
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{
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"id": "tailors_kit",
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"type": "ITEM",
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"subtypes": [ "TOOL" ],
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"name": { "str": "tailor's kit" },
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"description": "This is a high quality kit consisting of a variety of needles, some wooden spools for thread, some small scissors, and an awl. Use a tailor's kit to customize your clothing and armor. This uses your tailoring skill.",
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"weight": "100 g",
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"volume": "500 ml",
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"price": "10 USD",
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"price_postapoc": "10 USD",
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"material": [ "wood", "steel" ],
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"symbol": ";",
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"color": "red",
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"sub": "sewing_kit",
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"charges_per_use": 1,
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"qualities": [ [ "SEW", 4 ], [ "SEW_CURVED", 1 ], [ "KNIT", 1 ], [ "LEATHER_AWL", 2 ], [ "CUT", 2 ], [ "FABRIC_CUT", 2 ] ],
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"pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "thread": 400 } } ],
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"use_action": [
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{
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"type": "repair_item",
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"item_action_type": "repair_fabric",
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"materials": [
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"cotton",
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"leather",
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"lycra",
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"nylon",
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"wool",
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"fur",
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"faux_fur",
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"nomex",
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"kevlar",
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"kevlar_layered",
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"neoprene",
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"gutskin",
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"canvas",
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"denim",
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"black_dragon_hide",
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"fae_fur"
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],
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"skill": "tailor",
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"tool_quality": 1,
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"cost_scaling": 0.1,
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"move_cost": 800
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}
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],
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"flags": [ "ALLOWS_REMOTE_USE" ],
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"tool_ammo": [ "thread" ]
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}
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]

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