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102 | 102 | {
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103 | 103 | "id": "TALK_ALLY_TUTORIAL_TRAINING",
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104 | 104 | "type": "talk_topic",
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105 |
| - "dynamic_line": "If I'm better at a skill than you, I can help you improve. But it's boring to teach a lot, so I'm not going to do it very often. And I'm not going to do it when we're in danger or if I'm hungry or tired or if you're driving.\n If we're someplace safe and you're reading a book that improves skills, I'll listen if I don't have that skill. You can even read me books for skills that you already have.\n If you give me a book that teaches a skill and that's accessible to someone with my current skill, you can ask me about my current activity and tell me to read it, and I'll learn from the book. But while I'm reading, I won't be following you around, so make sure I'm in a safe place.\n And don't bother asking me about learning or teaching martial arts style. My brain just doesn't work that way, so I don't know any to teach you and it's pointless trying to get me to learn any.", |
| 105 | + "dynamic_line": "If I'm better at a skill than you, I can help you improve. But it's boring to teach a lot, so I'm not going to do it very often. And I'm not going to do it when we're in danger or if I'm hungry or tired or if you're driving.\n If we're someplace safe and you're reading a book that improves skills, I'll listen if I don't have that skill. You can even read me books for skills that you already have.\n If you give me a book that teaches a skill and that's accessible to someone with my current skill, you can ask me about my current activity and tell me to read it, and I'll learn from the book. But while I'm reading, I won't be following you around, so make sure I'm in a safe place.\n And don't bother asking me about learning or teaching martial arts styles. My brain just doesn't work that way, so I don't know any to teach you and it's pointless trying to get me to learn any.", |
106 | 106 | "responses": [ { "text": "Instead of reading to you, can we just talk?", "topic": "TALK_ALLY_TUTORIAL_SOCIAL" } ]
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107 | 107 | },
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108 | 108 | {
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151 | 151 | "id": "TALK_ALLY_TUTORIAL_HORSES",
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152 | 152 | "type": "talk_topic",
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153 | 153 | "dynamic_line": "If there's a friendly horse with a saddle nearby, you tell me to mount up, I'll go over and get on it. You may need to feed a feral horse some cattle fodder to get it act tame and friendly, and e'x'amine it while you have a saddle in your inventory in order to put the saddle on. You can also ride yourself, if you know how how.\n You want me to get off a horse, you just tell me. You can get off a horse with the vehicle control key (keybind '^').\n While we're on horses, we'll just move normally, but a lot faster. It's a good way to get places more quickly than we could on our own two feet.",
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154 |
| - "responses": [ { "text": "You said something about being to go places.", "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" } ] |
| 154 | + "responses": [ { "text": "You said something about being able to go places.", "topic": "TALK_ALLY_TUTORIAL_MOVEMENT" } ] |
155 | 155 | },
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156 | 156 | {
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157 | 157 | "id": "TALK_ALLY_TUTORIAL_GUARD",
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158 | 158 | "type": "talk_topic",
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159 |
| - "dynamic_line": "You tell me to guard, I'll stay where I am and guard it - unless I'm in a vehicle, in which case I'll stick with the vehicle. I might not be able to sop a horde of zombies, but I can keep people other people from stealing our stuff. Well, unless they try to kill me.\n Also, I'm not a potted plant, so if I hear something dangerous happening, I'm going to go see what it is instead of getting jumped in the dark. If you want me to stay put, tell me not to investigate noises - but if I get shot by some bandit because I can't see where he is and you don't want me to go looking, I won't be happy.\n You can also use the zone manager (keybind 'Y') to set up no-investigate zone, so if there's some monsters behind a door that you know about, I can ignore them. You can also set on an investigate-only zone, and I won't investigate noises coming from outside the zone. The no-investigate zone takes precedence over the investigate-only, if there's a noise coming from some place in both zones. And if you've got an investigate-only zone set anywhere, even if it's far away, I won't investigate noises coming from outside of it, so be careful with those zones. Like I said, I don't want to get sniped by some bandit because you told me not to go looking for him - but I also don't want to go investigate something pounding at door only to find out it's some horrible monster you forgot to warn me about.", |
| 159 | + "dynamic_line": "You tell me to guard, I'll stay where I am and guard it - unless I'm in a vehicle, in which case I'll stick with the vehicle. I might not be able to stop a horde of zombies, but I can keep people other people from stealing our stuff. Well, unless they try to kill me.\n Also, I'm not a potted plant, so if I hear something dangerous happening, I'm going to go see what it is instead of getting jumped in the dark. If you want me to stay put, tell me not to investigate noises - but if I get shot by some bandit because I can't see where he is and you don't want me to go looking, I won't be happy.\n You can also use the zone manager (keybind 'Y') to set up no-investigate zone, so if there's some monsters behind a door that you know about, I can ignore them. You can also set up an investigate-only zone, and I won't investigate noises coming from outside the zone. The no-investigate zone takes precedence over the investigate-only, if there's a noise coming from some place in both zones. And if you've got an investigate-only zone set anywhere, even if it's far away, I won't investigate noises coming from outside of it, so be careful with those zones. Like I said, I don't want to get sniped by some bandit because you told me not to go looking for him - but I also don't want to go investigate something pounding at door only to find out it's some horrible monster you forgot to warn me about.", |
160 | 160 | "responses": [
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161 | 161 | { "text": "Just in case - how else can I tell you to stay put?", "topic": "TALK_ALLY_TUTORIAL_MISC" },
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162 | 162 | { "text": "Hang on, other people can steal our stuff?", "topic": "TALK_ALLY_TUTORIAL_OTHER_FACTIONS" }
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177 | 177 | {
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178 | 178 | "id": "TALK_ALLY_TUTORIAL_MISC",
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179 | 179 | "type": "talk_topic",
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180 |
| - "dynamic_line": "You can give me a bunch of instructions. Talk to me about the miscellaneous rules, and I'll tell you what I'm doing and you can give a new instruction. Sometimes you'll have shouted a command that overrides your other instructions, and I'll tell you which instructions are overridden.\n I'm not a chatterbox, but I'll tell you when I see or hear danger or if I'm hurt or hungry or something. You don't want me doing that, you just tell me.\n Also, I'll pulp zombies if you'd like - I would prefer that.\n If I hear something suspicious and can't see if, I'll go take a look, but you can tell me not to do that.\n I'll open and close doors, or open them and leave them ajar, or not going through closed doors. You just tell me what you want.\n I can pick stuff up if want me to, and you can tell me what to pick up. If I've got a bow or crossbow, please tell me to pick up the ammo - it's less fuss for both of us.\n If you've got a vehicle, you can e'x'amine it and use the cre'w' command to assign me a seat. That saves arguments about who needs to sit where.", |
| 180 | + "dynamic_line": "You can give me a bunch of instructions. Talk to me about the miscellaneous rules, and I'll tell you what I'm doing and you can give a new instruction. Sometimes you'll have shouted a command that overrides your other instructions, and I'll tell you which instructions are overridden.\n I'm not a chatterbox, but I'll tell you when I see or hear danger or if I'm hurt or hungry or something. You don't want me doing that, you just tell me.\n Also, I'll pulp zombies if you'd like - I would prefer that.\n If I hear something suspicious and can't see it, I'll go take a look, but you can tell me not to do that.\n I'll open and close doors, or open them and leave them ajar, or not going through closed doors. You just tell me what you want.\n I can pick stuff up if want me to, and you can tell me what to pick up. If I've got a bow or crossbow, please tell me to pick up the ammo - it's less fuss for both of us.\n If you've got a vehicle, you can e'x'amine it and use the cre'w' command to assign me a seat. That saves arguments about who needs to sit where.", |
181 | 181 | "responses": [ { "text": "How do shouted commands work?", "topic": "TALK_ALLY_TUTORIAL_SHOUTS" } ]
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182 | 182 | },
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183 | 183 | {
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