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The alternative is to remove the randomness entirely. If you aren't trying to inject randomness for some reason, you shouldn't invoke randomness. |
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In the current effect system per tick chance is useful for two things:
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I note frequent fails in the fields tests (see #47512 and #46256 - the latter reduced by @Aivean's helpful PR) due to, for instance, random failures to spread. To what degree could/should the variance-control techniques I discussed above be used to help this? |
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This is inspired by something @kevingranade wrote in #47186:
If there are instances when "chance to happen per tick" looks to be, aside from the over-dispersion, the best model, I can see a few ways to regulate this. Most are based around having something be sampling without replacement instead of sampling with replacement:
I'm tired and probably not explaining the above terribly clearly (plus got slightly mixed up on the first one)... This is also relevant to, for instance, some of the work @Venera3 has been doing, both on venoms/effects and on maps - with the latter, the question of how different generated overmaps should be from each other.
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