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Add missing strings to English translation reference file
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src/TSMapEditor/Config/Translations/en/Translation_en.ini

Lines changed: 20 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -68,11 +68,11 @@ NamedColors.Lime Green=Lime Green
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NamedColors.Yellow=Yellow
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NamedColors.Orange=Orange
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NamedColors.Red=Red
71-
NamedColors.BloodRed=Blood Red
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NamedColors.Blood Red=Blood Red
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NamedColors.Pink=Pink
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NamedColors.Cherry=Cherry
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NamedColors.Purple=Purple
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NamedColors.SkyBlue=Sky Blue
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NamedColors.Sky Blue=Sky Blue
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NamedColors.Blue=Blue
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NamedColors.Brown=Brown
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NamedColors.Metalic=Metalic
@@ -218,11 +218,26 @@ UIManager.IssuesFound.Description=The map has been saved, but one or more issues
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UIManager.LoadMapFailure.Title=Failed to open map
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WindowController.NoTriggerAttached.Title=No trigger attached
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WindowController.NoTriggerAttached.Description=The specified Tag has no attached Trigger!
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ListExtensions.TaskForceParseError=Failed to load TaskForce {0}. It might be missing a section or be otherwise invalid.
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ListExtensions.TeamTypes.TaskForceNotFound=TeamType {0} has an invalid TaskForce ({1}) specified!
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; *************************************************
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; TileSelector
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; *************************************************
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TileSelector.SearchTileSets=Search TileSet...
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TileSelector.SortById=Sort by ID
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TileSelector.SortByName=Sort by Name
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TileSelector.Pin=Pin
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TileSelector.Unpin=Unpin
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TileSelector.Unselect=Unselect
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; *************************************************
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; TileInfoDisplay
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; *************************************************
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TileInfoDisplay.HouseBaseNodesHeader=Base Node:\s
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TileInfoDisplay.HouseBaseNodesInfo={0} ({1}), Owner:
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TileInfoDisplay.NoToolSelected=No tool selected
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TileInfoDisplay.TileSet=TileSet:\s
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TileInfoDisplay.TileNumber=Tile #:\s
@@ -1332,6 +1347,9 @@ SmudgeCollection.Random Snowy Burn=Random Snowy Burn
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; Script Actions
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; *************************************************
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ScriptAction.UnknownAction=Unknown action
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ScriptAction.NoDescription=No description
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ScriptAction.Use0=Use 0
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ScriptAction.Attack Quarry.Name=Attack Quarry
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ScriptAction.Attack Quarry.Description=Attack the target type (quarry) and repeat until all of that type are destroyed or the unit runs out of ammo. Target selection to choose nearest or first created is affected by TargetDistanceCoefficientDefault.
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ScriptAction.Attack Quarry.Option0.PresetText=N/A (Cancel)

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