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Add more missing strings to reference translation file
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src/TSMapEditor/Config/Translations/en/Translation_en.ini

Lines changed: 21 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -164,23 +164,29 @@ EditorSidebar.SidebarModeNames.Smudges=Smudges
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BuildingListPanel.Owner=Owner:
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BuildingListPanel.SearchObject=Search object... (CTRL + F)
167+
BuildingListPanel.Uncategorized=Uncategorized
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InfantryListPanel.Owner=Owner:
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InfantryListPanel.SearchObject=Search object... (CTRL + F)
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InfantryListPanel.Uncategorized=Uncategorized
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UnitListPanel.Owner=Owner:
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UnitListPanel.SearchObject=Search object... (CTRL + F)
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UnitListPanel.Uncategorized=Uncategorized
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AircraftListPanel.Owner=Owner:
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AircraftListPanel.SearchObject=Search object... (CTRL + F)
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AircraftListPanel.Uncategorized=Uncategorized
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TerrainObjectListPanel.SearchTerrainObjects=Search object... (CTRL + F)
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TerrainObjectListPanel.TerrainObjectCollections=Collections
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TerrainObjectListPanel.Uncategorized=Uncategorized
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OverlayListPanel.SearchOverlay=Search overlay... (CTRL + F)
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OverlayListPanel.EraseOverlay=Erase Overlay
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OverlayListPanel.OverlayCollections=Collections
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OverlayListPanel.ConnectedOverlays=Connected Overlays
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OverlayListPanel.Uncategorized=Uncategorized
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SmudgeListPanel.SearchSmudges=Search smudge... (CTRL + F)
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SmudgeListPanel.EraseSmudges=Erase Smudges
@@ -201,6 +207,14 @@ EditorControlsPanel.btnFrameworkMode.ToolTip=Toggle Framework Mode (Marble Madne
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EditorControlsPanel.btnGenerateTerrain.ToolTip=Generate Terrain
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EditorControlsPanel.btnTerrainGeneratorOptions.ToolTip=Terrain Generator Options
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EditorControlsPanel.btnDrawConnectedTiles.ToolTip=Draw Connected Tiles
210+
EditorControlsPanel.btn2DMode.ToolTip=Toggle 2D Mode
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EditorControlsPanel.btnRaiseGround.ToolTip=Raise Ground (Non-Steep Ramps / FinalSun Mode)
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EditorControlsPanel.btnLowerGround.ToolTip=Lower Ground (Non-Steep Ramps / FinalSun Mode)
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EditorControlsPanel.btnRaiseGroundSteep.ToolTip=Raise Ground (Steep Ramps)
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EditorControlsPanel.btnLowerGroundSteep.ToolTip=Lower Ground (Steep Ramps)
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EditorControlsPanel.btnRaiseCells.ToolTip=Raise Individual Cells
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EditorControlsPanel.btnLowerCells.ToolTip=Lower Individual Cells
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EditorControlsPanel.btnFlattenGround.ToolTip=Flatten Ground
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EditorControlsPanel.Clear=Clear
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EditorControlsPanel.PlacedOnTopOf={0} (placed on top of {1})
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EditorControlsPanel.Or=\sor\s
@@ -236,6 +250,7 @@ TileSelector.Unselect=Unselect
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; TileInfoDisplay
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; *************************************************
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TileInfoDisplay.Height=Height:\s
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TileInfoDisplay.HouseBaseNodesHeader=Base Node:\s
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TileInfoDisplay.HouseBaseNodesInfo={0} ({1}), Owner:
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TileInfoDisplay.NoToolSelected=No tool selected
@@ -248,6 +263,7 @@ TileInfoDisplay.TerrainObjectHeader=Terrain Object:\s
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TileInfoDisplay.TerrainObjectInfo={0} ({1})
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TileInfoDisplay.Structure=Structure:\s
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TileInfoDisplay.TechnoInformation={0} ({1}), Owner:
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TileInfoDisplay.TechnoTag=Tag:
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; *************************************************
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; TopBarMenu
@@ -324,10 +340,11 @@ TopBarMenu.FailedToLaunchTextEditor.Title=Failed to launch text editor
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TopBarMenu.FailedToLaunchTextEditor.Description=An error occurred when trying to open the map file with the text editor.@@Received error was: {0}
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TopBarMenu.ManageBaseNodesNoHouseSelected.Title=Houses Required
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TopBarMenu.ManageBaseNodesNoHouseSelected.Description=The map has no houses set up. Houses need to be configured before base nodes can be added.@@You can configure Houses from Scripting -> Houses.
327-
MapSaveFailed.Title=Failed to save map
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MapSaveFailed.Description=Failed to write the map file. Please make sure that WAE has write access to the path.@@A common source of this error is trying to save the map to Program Files or another@write-protected directory without running WAE with administrative rights.@@Returned error was: {0}
329-
GenerateMapPreviewConfirmation.Title=Confirmation
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GenerateMapPreviewConfirmation.Description=This will write the current minimap as the map preview to the map file.@@This provides the map with a preview if it is used as a custom map@in the CnCNet Client or in-game, but is not necessary if the map will@have an external preview. It will also significantly increase the size@of the map file.@@Do you want to continue?@@Note: The preview won't be actually written to the map before@you save the map.
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TopBarMenu.Edit.DrawBridge=Draw Bridge...
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TopBarMenu.MapSaveFailed.Title=Failed to save map
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TopBarMenu.MapSaveFailed.Description=Failed to write the map file. Please make sure that WAE has write access to the path.@@A common source of this error is trying to save the map to Program Files or another@write-protected directory without running WAE with administrative rights.@@Returned error was: {0}
346+
TopBarMenu.GenerateMapPreviewConfirmation.Title=Confirmation
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TopBarMenu.GenerateMapPreviewConfirmation.Description=This will write the current minimap as the map preview to the map file.@@This provides the map with a preview if it is used as a custom map@in the CnCNet Client or in-game, but is not necessary if the map will@have an external preview. It will also significantly increase the size@of the map file.@@Do you want to continue?@@Note: The preview won't be actually written to the map before@you save the map.
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; *************************************************
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; Editor Sub-Windows

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