This release makes scripting more efficient.
Some of the new features include more "intelligence" in the editor, allowing the editor to automatically pick parameters for new trigger events as well as script actions and trigger actions when the context makes it possible. If you don't like this behaviour and instead prefer to have "everything default to zero" like it has always been with TS/RA2 map editors, you can disable these features from the Settings panel on the editor's main menu.
- Added C# script for listing all unused scripting elements in the map
- Trigger name, TaskForce name, Script name, TeamType name, AITrigger name, and Local Variable name text boxes are now automatically selected when creating respective new scripting elements
- Added map issue checks for a difficulty-specific trigger enabling or disabling a trigger of a different difficulty level
- Window for selecting first parameter of trigger events and actions is now shown automatically when adding a new event or action to a trigger. This behaviour can be optionally disabled from the Settings panel on startup
- Value of newly created waypoint-type script actions now defaults to the first unused waypoint
- Value of newly created quarry-type script actions can now be automatically assigned based on script name (for example, a script called "Attack Vehicles" will have a new Attack Quarry action default to 5 - Vehicles)
- Parameter values of newly created trigger events and actions can now be automatically assigned depending on context. For example, if there's a house called "Spawn1", a trigger named "Spawn1 Destroyed" will default all House and HouseType parameters of its new events and actions to Spawn1
- It is now possible to scroll trigger event and action type selectors with the mouse scroll wheel
- It is now possible to scroll suitable trigger event and action parameter values with the mouse scroll wheel
- It is now possible to scroll TaskForce, Script and Tag selectors in the TeamTypes window
- It is now possible to scroll TeamType selectors in the AITriggers window
- Fixed a bug where pressing Enter in the text box in the "Find Waypoint" window did not act as a press on the "Find" button