v.1.4.4
Significant maintenance/QoL update.
- Added action history window that allows quickly undoing up to 1000 latest edits done to the map
- It is now possible to pin TileSets to the top of the TileSet list
- Scripts window now immediately displays script action selection window when adding or inserting a new script action, similarly to how the trigger editor works when adding new trigger events and actions
- (TS) Crystal ground and Blue Mold ground are now treated as LATs (Credits: ZivDero)
- You can now paste terrain above the cursor rather than below the cursor by holding the "Place Terrain Below" modifier key (default
Alt) - It is now possible to configure infantry sub-cell in the infantry options window
- You can now move and clone CellTags (Credits: Shush)
- Improved error message when map contains an unknown event
- Updated MonoGame to version 3.8.3. This might bring minor performance improvements
- Updated the UI library (
Rampastring.XNAUI)- WAE now always shows as many options as fit on the screen when opening a context menu that does not entirely fit on the screen
- Prevented accidental clicks on opening and closing certain windows. For example, clicking "Browse" in the main menu for finding a map to open and then double-clicking on a file in the native Windows file selection dialog could lead to an unintended click on WAE's file list as the native Windows dialog closed, causing the user to load a different map than the one they selected in the Windows file selection dialog.
- Fixed an issue where INI data of object types that shared their INI name with a House or HouseType got erased on saving the map
- Fixed potential edge-case issues where the editor could write HouseType/Country modifiers that were at their default value of
1.0. This has now been fixed at a low INI-writing level so that WAE will never write modifiers of1.0. - Fixed a bug where the southern edge of the visible map area was incorrectly offset by half a cell in Tiberian Sun
- Known issue: the southern edge of the visible map area is still offset incorrectly for Red Alert 2. We are investigating the game's exact way of calculating the map border so we can fix this in the future.
- Fixed a bug where the default hotkey of the distance check tool was identical to the default hotkey for toggling 2D mode, making it impossible to trigger the distance check tool with default hotkeys. The default hotkey for the distance check tool has been moved to
B - Fixed a bug where user-saved terrain generation presets contained an extra comma in their smudge configuration lines
- Updated a third party DLL (
ImageSharp) to fix a potential security vulnerability
