v1.6.1
This release brings another massive performance improvement by utilizing multiple techniques. Average frame-rate on AMD GPUs compared to version 1.5.x is now more than 10x higher, and also multiple times higher than on version 1.6.0. Nvidia GPUs likely also perform multiple times better, but haven't been benchmarked yet.
- Object sprites are now collected into sprite-sheets on map load, preventing the GPU from having to do texture swaps and allowing much more aggressive batching of draw-calls, which lowers CPU overhead
- WAE now has custom batchers for rendering both terrain and most kinds of objects, further reducing CPU usage compared to MonoGame's standard SpriteBatch
- Terrain and object rendering shaders have been rewritten and are now somewhat lighter to compute
- Fixed crashes in terrain generation introduced by v1.6.0 (Credits: Shush)
- Fixed terrain objects having an extra dollar sign in front of their name on the cell info display