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Fix readme and credits
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README.md

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**CnCNet Spawner** is a project that allows CnCNet client application (like [XNA CnCNet Client](https://github.com/CnCNet/xna-cncnet-client)) to "spawn" (launch) the game right into a battle, skipping the menus and configuring game's own and CnCNet-specific things using a config file (`spawn.ini`).
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This particular spawner is written using a framework set up by [Ares](https://github.com/Ares-developers/Ares), [Phobos](https://github.com/Phobos-developers/Phobos) projects, uses [YRpp](https://github.com/Phobos-developers/YRpp) to interface with the game and is a rewrite of the original [YR patches](https://github.com/CnCNet/yr-patches) made by CnCNet team. It is built as a DLL loadable by [Syringe](https://github.com/Phobos-developers/Syringe).
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Downloads
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---------
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- [Latest releases](https://github.com/CnCNet/yrpp-spawner/releases)
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Building manually
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-----------------
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1. Install **Visual Studio** (2022 is recommended, 2019 is minimum) with the dependencies listed in `.vsconfig` (it will prompt you to install missing dependencies when you open the project, or you can run VS installer and import the config). If you prefer to use **Visual Studio Code** you may install **VS Build Tools** with the dependencies from `.vsconfig` instead. Not using a code editor or IDE and building via **command line scripts** included with the project is also an option.
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2. Clone this repo recursively via your favorite git client (that will also clone YRpp and private submodule, if you have access).
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1. Install **Visual Studio** (2022 is required) with the dependencies listed in `.vsconfig` (it will prompt you to install missing dependencies when you open the project, or you can run VS installer and import the config). If you prefer to use **Visual Studio Code** you may install **VS Build Tools** with the dependencies from `.vsconfig` instead. Not using a code editor or IDE and building via **command line scripts** included with the project is also an option.
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2. Clone this repo either recursively, if you are a member of CnCNet org, or if you are not (you don't have access to private submodule) - clone non-recursively, then init-and-update the YRpp submodule only.
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3. To build the extension:
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- in Visual Studio: open the solution file in VS and build it (`Debug` build config is recommended);
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- in VSCode: open the project folder, hit `Run Build Task...` (`Ctrl + Shift + B`) and select the needed config;
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Credits
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-------
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- **[Belonit](https://github.com/Belonit)** - Porting and adapting
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- **[Belonit](https://github.com/Belonit)**
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- Porting and adapting of the original spawner
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- Further maintenance
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- Fix for drawing maps smaller than the screen
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- **[Kerbiter (Metadorius)](https://github.com/Metadorius)**
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- Further maintenance
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- Event verification checks
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- Save button for multiplayer pause menu
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- Beacon crash fix for multiplayer save/load
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- Game speed slider toggle
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- Fake multiplayer flag
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- **[ZivDero](https://github.com/ZivDero)**
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- Handicaps (difficulty & credits) support
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- **[Starkku](https://github.com/Starkku)**
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- Allow customizing whether or not special house is ally to all players via spawn.ini option (#51)
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- **[RAZER](https://github.com/CnCRAZER)**
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- Game speed slider toggle
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- **[TaranDahl](https://github.com/TaranDahl)**
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- Porting of multiplayer save/load
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- Porting of autosaves
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Legal and License
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-----
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[![GPL v3](https://www.gnu.org/graphics/gplv3-127x51.png)](https://opensource.org/licenses/GPL-3.0)
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This project is an unofficial open-source community collaboration project to patch the Red Alert 2 Yuri's Revenge engine for CnCNet support & compatibility purposes.
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Sponsored by
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------------
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<a href="https://www.digitalocean.com/?refcode=337544e2ec7b&utm_campaign=Referral_Invite&utm_medium=opensource&utm_source=CnCNet" title="Powered by Digital Ocean" target="_blank">
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<img src="https://opensource.nyc3.cdn.digitaloceanspaces.com/attribution/assets/PoweredByDO/DO_Powered_by_Badge_blue.svg" width="201px" alt="Powered By Digital Ocean" />
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</a>

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