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@LeonardoCruzx LeonardoCruzx commented Jan 8, 2025

Summary by Sourcery

Introduce a tile management system.

New Features:

  • Added a TilesManager to manage tile data and provide access to tile information based on coordinates.
  • Created DRTileData to store individual tile properties such as walkability and spawn point status.

@LeonardoCruzx LeonardoCruzx marked this pull request as ready for review January 8, 2025 19:01
@LeonardoCruzx LeonardoCruzx marked this pull request as draft January 8, 2025 19:03
@LeonardoCruzx LeonardoCruzx marked this pull request as ready for review January 8, 2025 19:05
@LeonardoCruzx LeonardoCruzx marked this pull request as draft January 8, 2025 19:05
… foi adicionado a lista de scripts auto carregaveis da godot
@LeonardoCruzx LeonardoCruzx marked this pull request as ready for review January 10, 2025 18:52
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sourcery-ai bot commented Jan 10, 2025

Reviewer's Guide by Sourcery

This pull request introduces a tile management system, including a TilesManager class and a DRTileData class. The TilesManager is responsible for initializing, storing, and retrieving tile data. The DRTileData class represents the data associated with a single tile. A TileConstants class is also added to store constants related to tiles, such as tile size.

Sequence diagram for tile initialization

sequenceDiagram
    participant Game
    participant TM as TilesManager
    participant TD as DRTileData

    Game->>TM: _Ready()
    Note over TM: Initialize singleton instance
    Game->>TM: SetUpTiles(width, height)
    activate TM
    loop For each x,y coordinate
        TM->>TD: new DRTileData(x, y, true, false)
        TD-->>TM: Return new tile data
    end
    deactivate TM
Loading

File-Level Changes

Change Details Files
Added a TilesManager class to manage tile data.
  • The TilesManager class is responsible for initializing and storing tile data.
  • Provides methods for accessing tile data by coordinates.
  • Implements methods for checking map bounds and retrieving tile information efficiently using aggressive inlining.
  • Includes a singleton instance for easy access.
Modules/GameManagers/Scripts/TilesManager.cs
Added a DRTileData class to represent tile data.
  • The DRTileData class stores information about a tile, such as its coordinates, whether it's walkable, and whether it's a spawn point.
Modules/Tiles/Scripts/DRTileData.cs
Added a TileConstants class to store tile-related constants.
  • The TileConstants class currently stores the TILE_SIZE constant.
Shared/Scripts/TilesConstants.cs
Updated the Godot project file to include the new scripts.
  • The project file was updated to include the new C# scripts for the tile management system.
project.godot
Updated the player scene.
  • The player scene was likely updated to interact with the new tile management system, although the specific changes are not available in the diff.
Modules/Player/Scenes/player.tscn

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Hey @LeonardoCruzx - I've reviewed your changes - here's some feedback:

Overall Comments:

  • Consider adding XML documentation comments to public methods and classes to improve API usability for other developers.
Here's what I looked at during the review
  • 🟡 General issues: 2 issues found
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟢 Complexity: all looks good
  • 🟢 Documentation: all looks good

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Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.

@Coding-in-community Coding-in-community deleted a comment from sourcery-ai bot Jan 11, 2025
…adicionado uma validacao para numeros negativos no setup do tiles manager
@LeonardoCruzx LeonardoCruzx merged commit 1b592a7 into main Jan 12, 2025
3 checks passed
@LeonardoCruzx LeonardoCruzx deleted the feat/adicionar-tile-data-e-tile-manager branch January 12, 2025 17:10
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2 participants